Danbooru

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Sigfried666 said:

Makes sense, we grow up as people, and then demand the franchises we liked as kids keep up with us.
Sometimes we should just let go of things that no longer appeal to us, instead of insisting and carrying on while fed up with them.

They've shown they can do real challenge, though, and most players remember specifically those moments fondly. Everyone remembers being terrorized by Cynthia's competitive level Garchomp, everyone remembers that one hiker with three explosion using geodudes especially the nuzlockers. No one remembers the hundreds of practically nameless trainers that get sweeped in five seconds in-between gyms. I don't think it's asking a lot that the important battles actually have a difficulty appropriate to their importance, even if it still ended up being relatively child friendly.

The real problem with SV is that they didn't even bother to account for players not doing things in the "intended" order, despite the fact it's an open world game. On top of an untogglable EXP share further cutting any challenge that might exist. You're either fighting a trainer well above your level without warning, or you're fighting a trainer with lv10 pokemon because you're doing an "early game" area last without meaning to.

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    baroquebro said:

    This is by far the most corporate looking Patreon watermark I've ever seen. I'm honestly impressed.

    I happened across the same logo (less prominent) at the end of post #6794913, but with different individuals involved. I guess the Patreon (and the Twitter account this is from) belongs to artist Merryweather, who seems to be a writer collaborating with (or commissioning?) other artists.

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    And beyond learning the basics of combat and how element, type of skills and damage vs hit works. Is it really a challenge for a child?

    Even with Kanto dificulty curve with a rock gym first and the electricity gym next, the challenge is just grinding and keep fighting your way up. Unless the later Pokemon games got a serious AI upgrade or tracking your team to counter it's attacks, even a first timer will begin to stomp the game after the third gym.

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    Shinjidude said:

    I guess the Patreon (and the Twitter account this is from) belongs to artist Merryweather, who seems to be a writer collaborating with (or commissioning?) other artists.

    Merryweather is a writer, not an artist. Although I feel that tagging him for the comic he wrote is like tagging wilsonthegreen for kinkymation's Pokemusu series (pool #16659).

    Edit:
    Before this being brought up in the forum, either we start tagging the writers of a series/comic as an artist tag (like the aforementioned "wilsonthegreen". Hell, we should start tagging commissioners at this point), create a new tag for writers, or not tagging them at all.

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    blindVigil said:

    The real problem with SV is that they didn't even bother to account for players not doing things in the "intended" order, despite the fact it's an open world game. On top of an untogglable EXP share further cutting any challenge that might exist. You're either fighting a trainer well above your level without warning, or you're fighting a trainer with lv10 pokemon because you're doing an "early game" area last without meaning to.

    I dunno, I thought people all thought Team Star, Turo/Sada, and every single boss fights in Indigo Disk were appropriately challenging enough. Wolfey of all people, lost to champion level Nemona.

    Even in this case with Iono, she did have a tera-elec Levitate mon as her ace, which is a decent enough challenge for an early game gym. Not notorious as Whitney's Miltank, but decent enough that you can't just spam starter STAB over and over and win.

    Yes the trainer fights have been absolutely forgettable, but that's more of the issue that in previous games, trainers challenge you on sight and can be hard to avoid, therefore even with forgettable trainers, it's a challenge of endurance on how many of these mooks you can mow down before you'll feel desperate for a Pokemon Center.

    But in SV all overworld trainers are now fully optional, healing items literally respawning, fly being accessible almost right away, and having Koraidon/Miraidon it's hard to ever feel that pressure ever again.

    At least in turn they also do have those trainers with black speech bubbles who will always be a mini-boss level challenge in themselves, so I guess it also wouldn't be fair to say they're not trying to offset the difficulty some other way.

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    zgryphon said:

    She's cutting off the front of the magazine tube. Without that, the shotgun won't hold ammunition, converting it from a pump-action repeater into a really awkward single-shot. This is... not a modification anyone would want to do. :)

    Don't worry, after the single-shot, the missing part will magically reintegrate the shotgun like in the actual game.

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