Danbooru

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sabisabi said:

He does, in fact, NOT have a wife. I don't even know how this misconception started.

I expect the lore in my porn to be accurate, DAMMIT!

Well in the start of the introduction to Helia and Coralie he is living with Joyce and Tesla, she is clearly acting like the mother of Joyce and Welt is the dad, in lore Welt and Tesla actually have a deep relationship but we never really see more than the dance of the two and how she is constantly mad and sad when Welt puts himself in danger

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    Another paper ship.

    Ngl i probably would skip this event, like these arent even shipgirls anymore, where did the ww2 naval history went? and even worst they are forcing the french to look more like IB which damage their suppossed faction identity.

    Now dont get me wrong, the character herself looks sexy and well drawn and the rigging is cool as fuck but i would lie if I say this is a proper shipgirl design, specially for the rigging as well. It feels like with each UR they released they just make an even bigger rigging as a second thought.

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    XionGaTaosenai said:

    Kantai Collection lacks a lot of the features associated with modern gachas, but that's primarily a product of its age and the fact that it was made before developers learned all the tricks to most efficiently bait players into spending money - KC is the "prototype gacha" that walked so that the others could run, and its success is definitely what inspired the glut of gacha games that we see today. KC pioneered the whole idea of a gamified harem fantasy that all of these other gacha games are built around, and while a lot of more recent gacha games have gotten even worse in that regard, I still very much blame KC for starting the snowball rolling in the first place.

    Not really according to Wikipedia where it cites that they intentionally developed the game to not force players to spend money or participate in gacha lotteries. Stating this was so could instead build the brand name with a wide reach for merchandising and franchising.

    This is also backed up by the fact Puzzle & Dragons was released 1 year and 4 months before KC which already features a gacha which does use a resource best obtained through purchase and already featured various female characters of which more and more were added as time went on. For it's time PAD was very popular and as a puzzle game that casual players could get into would have definitely had major influence on later games to come in terms of both collecting characters and encouraging players to fork over money for that rare waifu.

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    XionGaTaosenai said:

    The difference is that Touhou doesn't have a faceless self-insert for lonely nerds that 90% of the cast have the hots for for no discernable reason (with the other 10% being incestuous lesbians in order to facilitate "girl-on-girl is hot" fantasies). Touhou very much stands out for how little romance and "fanservice" it has - even the yuri is at least 95% invented by fanworks, with the characters in canon mostly just being huge assholes to each other. Touhou is an industry leader in female characters who don't feel like they were designed for the gratification of lonely straight dudes, and it was never the all-female cast or the moe-anthropomorphism that I was taking umbrage with, but the "gamified harem fantasy", or as BlindVigil put it, "collectable waifus", which Kantai Collection absolutely had a central role in popularizing, regardless of whether or not they were the literal first to do it.
    Take out the self-insert admiral and let the girls lead themselves, and Kantai Collection would be ten times better.

    Tbf you are ignoring the fact that Tanaka's idea of KC was focused on ww2 ship history but basically using anthropomorphization was a more creative way to give the warships a personal voice, this has been a trend from the majority of events and shipgirls, specially recent ones and the fact people call KC shipgirls tame and boring makes that pretty hilarious as well because KC's does have sex appeal so cant fit under "100% non male-gratification" team but neither for the male-gaze coomer fanservice one.
    From something like KC specially when you consider the female fanbase of KC that makes Houshou events and other KC events as well outside of comiket implies the shipgirls arent 100% design for a male gaze only crowd.

    I think is fair to say the harem aspect has been exagerated, aside of Kongou, Jingei and the shipgirls that tease like Mutsu and similar ones the rest of the cast basically behave like warships under command till remodel and leveling basically develops the character's personality.

    The inclusion of the Admiral is essential in the game as it requires a figure of authority, warships or navy personal cant lead themselves and even between shipgirls there is a chain of command with the Admiral at the top. It wouldnt really be better without the Admiral.

    Im pretty sure more than half of the shipgirls arent in love at first sight or thirsty over the Admiral's dick if it ever has one considering the Admiral is genderless. The game tries to give the feel you are actually an admiral first(even permadeath emphazis on the navy theme) instead of being an excuse for an gacha harem idol collection with navy motif like that other shipgirl game ended up becoming today.

    Im not aware if you are still play KC but thats was my experience and pretty much what i tend to heard from other who start the game in the last 4 years.

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    XionGaTaosenai said:

    Meanwhile, I had been led to believe that ship construction is the primary means via which you're meant to get new units in Kantai Collection, and that outside of your starter ship and a select few early quest rewards like Shirayuki and Akagi, there's no surefire guaranteed way to get any ship - Myschi said that event rewards in KC aren't randomized, but I distinctly remember people making references in comics and comments to having to run events multiple times in order to get what they wanted. And I haven't seen any reference made to players being able to trade shipgirls between each other.

    You're confusing rewards and drops. At every node there is a random chance to obtain a drop character and who can drop varies by map and node on the map. A reward is obtained for conquering the map and is 100% guaranteed for the achievement. New characters are split between rare drops and map rewards for events.

    Quite a large number of characters are obtainable as drops. Some may be limited to drops during events, but that's still playing the game for a random reward.

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    Admiral_Shippai said:

    Im not aware if you are still play KC but thats was my experience and pretty much what i tend to heard from other who start the game in the last 4 years.

    I've never played Kantai Collection at all, or any other gacha game for that matter. That's why I've been qualifying many of my statements with things like "as far as I know" or "I had been led to believe" - I'm well aware that there are gaps in my knowledge because most of what I know about KC comes secondhand from reading fan comics on Danbooru and the comments on said comics and fan art. However, I've been using Danbooru since well before Kantai Collection was even published in the first place, so I was around to watch KC's initial rise to fame and have been reading what other people - both its fans and its detractors - have been saying about it the entire time. People have been criticizing Kantai Collection's skinner box mechanics and exploitation of "collectable waifus" as a marketing stunt since day 1, and the term "gacha game" was coined by critics of Kantai Collection before there even were any other gachas to compare to (at least not any of remotely comparable popularity), so these aren't just accusations based on surface-level similarities to other games, they've been part of the dialogue surrounding Kantai Collection for over a decade.

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    XionGaTaosenai said:

    I've never played Kantai Collection at all, or any other gacha game for that matter. That's why I've been qualifying many of my statements with things like "as far as I know" or "I had been led to believe" - I'm well aware that there are gaps in my knowledge because most of what I know about KC comes secondhand from reading fan comics on Danbooru and the comments on said comics and fan art. However, I've been using Danbooru since well before Kantai Collection was even published in the first place, so I was around to watch KC's initial rise to fame and have been reading what other people - both its fans and its detractors - have been saying about it the entire time. People have been criticizing Kantai Collection's skinner box mechanics and exploitation of "collectable waifus" as a marketing stunt since day 1, and the term "gacha game" was coined by critics of Kantai Collection before there even were any other gachas to compare to (at least not any of remotely comparable popularity), so these aren't just accusations based on surface-level similarities to other games, they've been part of the dialogue surrounding Kantai Collection for over a decade.

    I have search the word gacha and people used that word before KC tho, and so far nobody calls KC a gacha game back then, the whole discussion is around if KC is just a soulless cashgrab that just panders to horny otakus, later on discussions around gacha and kc would be about if KC is trully more f2p compare to other games that at the time were gachas like GBF and FGO. Relying on pass accounts of people who clearly didnt like KC to use as a validation for KC being a gachs is a phallacy, tho i too cant escape from phallacies as well.

    I can see KC as a precursor to modern gachas but i still insist that unless KC really changes its monetization to be focus on the use of the construction polls to get limited characters using direct ingame rcs it would probably would still not be considered a gacha, like KC you need to play the game in order to get something, a regular gacha game you need to pay(either ingame free currency or directed bought with irl money) in order to get a character so you can either decide to play with or not and i think this is the best way i can make the difference between something like KC and something like a gacha game.

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    Lmao. Does people hadn't know that gacha games sort of exist along side with Kancolle? Most back then in DMM were R18 games. Also KanColle is basically a RNG simulator, where your luck matters. Burning huge amount of "resources" for a small chance to get them either in maps or construction has seriously taken the toll of many admirals back then. Some even actually waste money.

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    Claverhouse said:

    Thanks for all the translations of Kiddo's Great Errand. And to @Paracite.

    The errand arc isn't translated as far as I can tell, but I don't want Paracite to push too hard just for our sakes because he/she/they disclosed illness/health issues when translating little KC Kaga's First meetings with young TB.

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    PCCSantos said:

    The errand arc isn't translated as far as I can tell, but I don't want Paracite to push too hard just for our sakes because he/she/they disclosed illness/health issues when translating little KC Kaga's First meetings with young TB.

    Sorry for that; still grateful for any translations.

    Whilst opposed to creative art-works generated by A.I.; I have a hope that eventually it may be useful in bringing in good hard auto-translations enclosed to the downloaded plates, from any selected human language to any other, so that nation may speak unto nation.

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    superdarklink said:

    Same thing happened to neon and pepper in their summer outfits.

    Right. Pepper freaking blew my mind. Neon, is understandable she didn't get too big but there's no way that loose sweater of her's hid Peppers...."firepower"

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    Anonywhat said:

    To be honest i see male trailblazer more as a couple to firefly.
    While female trailblazer see both of them like a friend

    Took me an embarassingly long time to realize Firefly is the girl.
    And not that spooky show about Reavers and Browncoats.

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