Provence said in comment #2618457:
Isn't the new system better mathmatically speaking, at least for F2P?
Does it also apply to whales?
It's marginally better mathematically, and only under the assumption that you aim for a single character and stop as soon as you get a single copy of that character.
But BA always releases new characters in pairs, and that's not accounting for reruns. The spark system allowed you to get one character in 200 pulls or less, and then either spark another copy or spark one of the other rated up characters.
The new system doesn't allow you to do either of these things, and significantly increases the odds of going over 200 pulls if you're aiming for more than one character. The worst case scenario for the spark system is having to spark both new characters, but that would mean you went dry in 400 pulls, which almost never happens. More realistically, you get one character somewhere in 100-300 pulls, and then you spark the other character. And that's assuming your luck is on the lower end, and you fail the 75% chance to get a banner character in 200 pulls.
The new system forces you to gamble on two 50/50 chances if you want both characters in the same 200 pulls that previously would have almost guaranteed both. Before, if it took you 190 pulls to get one character, you only need 10 more pulls for the second character. Now, if you get screwed and get one character at 190, the second character is going to take 100-200 more pulls unless you get extremely lucky, totaling nearly twice as many pulls in an otherwise identical scenario.
The new system doesn't help F2P at all. The only people it benefits are people that have no impulse control and roll on every banner. If you save and plan your rolls, this system doesn't help you at all.


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