2 00:00:04,713 --> 00:00:09,900 Layering various percussion. Still bossa nova so far.
3 00:00:09,900 --> 00:00:14,912 Adding a danceable rhythm. Better combo than expected.
4 00:00:14,912 --> 00:00:19,767 Cool bass. The basic form of 'Window View' is now complete.
5 00:00:20,800 --> 00:00:23,200 Adding sounds to fill the space.
6 00:00:23,200 --> 00:00:25,600 Adding underwater-like sounds. I love the tremolo effect.
7 00:00:25,600 --> 00:00:28,000 I love music boxes too. Adding one in.
8 00:00:28,000 --> 00:00:30,667 All sounds mixed together.
9 00:00:31,534 --> 00:00:34,200 Upper harmony
10 00:00:34,200 --> 00:00:39,467 Lower harmony
11 00:00:39,467 --> 00:00:41,551 "Cut my hair and face forward."
12 00:00:41,551 --> 00:00:51,300 Window View ft. Kasane Teto SV Production Log
13 00:00:53,867 --> 00:00:55,500 How to Make a 3D Demo
14 00:00:55,500 --> 00:01:03,200 I made the demo using Unreal Engine. A generous software that's free until you earn $1 million in revenue.
15 00:01:03,200 --> 00:01:13,234 It's originally software for making games, but I used the in-game movie feature to create this video.
16 00:01:13,234 --> 00:01:18,134 UTAU Teto and SV Teto models are borrowed from VRoid-distributed models. The models used are listed in the description.
17 00:01:18,134 --> 00:01:23,038 I set up the models to move inside Unreal Engine. Honestly, I'm not an expert. Try searching 'VRoid UE' for more info.
18 00:01:23,038 --> 00:01:32,934 The train is based on a retro steam train asset. I removed unnecessary parts and changed the sizes.
19 00:01:32,934 --> 00:01:42,771 I set up multiple cameras and switched between them.
20 00:01:42,771 --> 00:01:52,667 Screen capturing instead of rendering. Added descriptions to each scene in Premiere Pro. It's done!
21 00:01:52,667 --> 00:01:54,700 Demo vs. Final Comparison
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