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Artist

  • ? metin seven 1

Copyright

  • ? moon child (game) 1

Character

  • ? moon child 1

General

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  • ? 1boy 2.0M
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  • ? bodysuit 167k
  • ? character name 282k
  • ? closed mouth 1.8M
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  • ? copyright logo 9.2k
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  • ? english text 366k
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  • ? logo 78k
  • ? looking at viewer 4.5M
  • ? motion blur 32k
  • ? mountain 30k
  • ? no fingers 161
  • ? nose 29k
  • ? outdoors 732k
  • ? pointy ears 544k
  • ? pointy shoes 1.3k
  • ? red bodysuit 14k
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  • ? v-shaped eyebrows 243k

Meta

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  • ? english commentary 1.1M
  • ? highres 7.4M
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  • ? official art 480k
  • ? ↳ promotional art 13k
  • ? traditional media 115k

Information

  • ID: 11219525
  • Uploader: jimgig »
  • Date: 6 days ago
  • Size: 8.12 MB .png (1628x2327) »
  • Source: archive.org/details/MoonChildGame »
  • Rating: General
  • Score: -1
  • Favorites: 0
  • Status: Deleted

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This post was deleted for the following reason:

Unapproved in three days (3 days ago)

It has been reviewed by 19 approvers. 1 believe it has poor quality.

Resized to 52% of original (view original)
moon child (moon child) drawn by metin_seven

Artist's commentary

  • Original
  • Moon Child flyer

    Moon Child is a platform action game released in 1997 on CD-ROM for Windows 95/98, created by Team Hoi, existing of Reinier van Vliet (game design and coding), Metin Seven (game design and graphics) and Ramon Braumuller (sound effects and music).

    From 1995 to 1997, Reinier and Metin ran a semi-autonomous game development department, employed by the Dutch multimedia company Valkieser. Ramon was hired as a freelancer to take care of the music and sound effects.

    Moon Child was officially released in the Netherlands in 1997, on CD-ROM in a box. But shortly after the release, Valkieser experienced a financial setback due to a failed investment in Philips CD-i authoring systems and software. This caused the publishing department to be discontinued before Moon Child was released internationally.

    Later, Moon Child turned out to have been spread around the world in the piracy circuit, and Metin still receives e-mails every now and then from people around the world who express fond memories of playing Moon Child as a kid.

    Moon Child development initially started on the Commodore Amiga (Advanced Graphics Architecture models), and featured the Hoi character from Team Hoi's previous Amiga platform game (1992) as an automated sidekick. Metin's first Moon Child character design dates back to late 1991, when the Hoi game had just been finalized. The developers planned to turn Moon Child into a semi-sequel to Hoi. But Commodore went bankrupt in 1994, and Valkieser demanded a reboot of Moon Child for Windows PCs for understandable commercial viability reasons. A demo of the initial Moon Child AGA Amiga version is included among the available files.

    Reinitiating Moon Child for Windows made it possible to go for an unusually high resolution for games in the mid-1990s: 640 x 480 pixels, enabling more detailed graphics.

    Among the available files is a Zip file containing a complete disc image file of the original Windows CD-ROM (including the CD audio tracks), a patch for newer Windows versions (tested up to and including Windows 10), and an info text file containing instructions.

    Other available data includes MP3 audio files of Ramon Braumuller's Moon Child soundtrack, several image files of Metin Seven's Moon Child graphics and storyboards for the 3D scenes between the game levels. You can find all files here.

    Please note that the graphics were made on and for CRT screens, and can look harsh on sharp modern screens.

    Moon Child was also released as a free game for iOS and macOS, and it can be played online as well…

    ● The online version of Moon Child is complete, with the exception of the original CD-ROM's cinematic videos surrounding the game (intro, bumpers, ending and game over). Those videos ─ as well as the original CD-ROM file ─ are present among the files in this archive.

    ● Switch your browser to full-screen mode and increase the page zoom level of your browser to enlarge the game frame for a full-screen experience.

    ● Before playing, click on the "Enable cheat" link below the game frame, for unlimited lives.

    ● Control Moon Child with the cursor keys and spacebar.

    Have fun! 🕹️

    Info about the initial Moon Child version for the AGA Amiga can be found at the Hall Of Light. More details about Moon Child and Team Hoi's other productions can be found in the Dutch Team Hoi Wikipedia pages.

    ———————

    TEAM HOI

    Team Hoi was one of the first game development teams in the Netherlands, existing of Reinier van Vliet (game design and code), Metin Seven (game design and graphics) and Ramon Braumuller (audio). Team Hoi was active from the late 1980s to the early 2000s, creating demonstrations, commercial games and three music editors (SIDmon, Digital Mugician and Syntrax) for multiple 16-bit computer systems, such as the Commodore Amiga, CD32 console, MS-DOS and Windows.

    The productions were distributed internationally on traditional media: diskettes and CD-ROMs, predominantly before the dawn of the public internet, and reviewed in many major computer magazines around the world, including The One, Amiga World, Amiga Format, CU Amiga, Amiga Mania, The Games Machine and Zzap 64 / Amiga.

    Among the publishers of Team Hoi's productions was the legendary Thalamus, publisher of the classic Commodore 64 games Armalyte, Creatures, Delta, Quedex and Sanxion.

    In the early years — before their hit game Hoi — Team Hoi was named Soft Eyes (a.k.a. Softeyes), and included a fourth partner: Pieter ("Peter") Opdam. After the first Soft Eyes games Pieter emigrated to the UK to work for Team 17, known from the Worms game, among other titles.

    During the Soft Eyes period Reinier, Metin and Ramon were also active in the Amiga demo scene as members of the Digital Force International (DFI), and created a range of music demos featuring whimsical a cappella raps that became widely known among Amiga users.

    In the later years, coder Peter Schaap took care of MS-DOS and Windows 3.1 conversions of Clockwiser, released in 1994.

    LINKS

    💾💽 Download and play Team Hoi games at the Internet Archive

    📺 YouTube video playlist of Team Hoi games

    🔗 Hall Of Light Amiga games database

    🔗 Dutch Team Hoi Wikipedia page, including links to individual game info pages

    🔗 Team Hoi's Peanut-butter Power Game in the national 'Dutch Games Canon'

    🔗 More info about Team Hoi

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  • Comments
  • jimgig
    6 days ago
    [hidden]

    It's Moon Child.

    -1 Reply
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    Popka64
    6 days ago
    [hidden]

    I never expected to see this game on this site. I remember playing the IOS version many years ago.

    0 Reply
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