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guro
scat
furry -rating:g

Artist

  • ? dragonroilz 11

Copyright

  • ? rimworld 208

Character

  • ? pawn (rimworld) 67

General

  • ? 2girls 1.4M
  • ? 3boys 103k
  • ? animal on shoulder 11k
  • ? armor 299k
  • ? artist name 603k
  • ? ascot 198k
  • ? baby 8.7k
  • ? beard 66k
  • ? bird 147k
  • ? bird on shoulder 3.6k
  • ? black hair 2.1M
  • ? blue eyes 2.4M
  • ? blue hair 1.2M
  • ? blue robe 4.4k
  • ? book 186k
  • ? brown coat 25k
  • ? brown hair 2.0M
  • ? calculator 269
  • ? carrying 63k
  • ? carrying baby 1.5k
  • ? carrying person 16k
  • ? coat 368k
  • ? colored skin 206k
  • ? crow 9.4k
  • ? crown 96k
  • ? cube 4.2k
  • ? cup 258k
  • ? drinking glass 56k
  • ? duster 2.4k
  • ? facial hair 165k
  • ? glasses 492k
  • ? gloves 1.9M
  • ? grey hair 999k
  • ? gun 191k
  • ? holding 2.1M
  • ? holding gun 99k
  • ? holding weapon 406k
  • ? horns 669k
  • ? jewelry 1.6M
  • ? monocle 13k
  • ? multiple boys 676k
  • ? multiple girls 2.1M
  • ? mustache 39k
  • ? old 18k
  • ? old man 14k
  • ? power armor 8.5k
  • ? red hair 718k
  • ? red skin 19k
  • ? ring 126k
  • ? robe 65k
  • ? scar 165k
  • ? scar across eye 39k
  • ? scar on face 104k
  • ? scarf 277k
  • ? short hair 3.1M
  • ? tentacles 59k
  • ? twintails 1.2M
  • ? twitter username 423k
  • ? vial 4.1k
  • ? weapon 795k
  • ? white ascot 27k
  • ? wine glass 21k

Meta

  • ? commentary 3.1M
  • ? english commentary 1.3M
  • ? highres 7.9M
  • ? ↳ absurdres 2.9M

Information

  • ID: 9565881
  • Uploader: psychedelic rabbit »
  • Date: about 1 year ago
  • Size: 14.4 MB .png (5398x2209) »
  • Source: reddit.com/r/RimWorld/comments/1llhy9l/all_dlc_characters_thus_far »
  • Rating: General
  • Score: 8
  • Favorites: 8
  • Status: Active

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post #9460394
post #9565881
Resized to 15% of original (view original)
pawn (rimworld) drawn by dragonroilz

Artist's commentary

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  • all DLC characters thus far

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    psychedelic rabbit
    about 1 year ago
    [hidden]

    Would anyone reccomend the Odyseey DLC? I haven't seen much of the exploration aspect, but building an orbital habitat seems like it'd be really cool to do.
    And also, should I wait for Steam fall sale sometime in August or September to get it on discount or just buy it now?

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    Rathurue
    about 1 year ago
    [hidden]

    psychedelic_rabbit said:

    Would anyone reccomend the Odyseey DLC? I haven't seen much of the exploration aspect, but building an orbital habitat seems like it'd be really cool to do.
    And also, should I wait for Steam fall sale sometime in August or September to get it on discount or just buy it now?

    The review for Odyssey is kinda mixed, since it's essentially a bunch of mods ripped off and made official. The 'DLC' itself has quite limited content (basically kind of Relic questline), unlike (the almost universally hated) Anomaly which puts TOO MUCH content and can end up bricking your game because the anomalies never left the game's pawn memory.

    Orbital/Asteroid habitats are less cool than what you'd think, too. Unless you have a lot of Archean seeds to set up atmospheric condition on large swathes of ground it's essentially the same with cave playthrough. That, combined with the fact that most popular and framework mods are still in unstable state (plus the most recent 1.6.4528 rev1222 apparently broke power grid alignment every time the gravship took off/landed) you'd better wait until discount.

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    T34-38
    about 1 year ago
    [hidden]

    Rathurue said:

    The review for Odyssey is kinda mixed, since it's essentially a bunch of mods ripped off and made official. The 'DLC' itself has quite limited content (basically kind of Relic questline), unlike (the almost universally hated) Anomaly which puts TOO MUCH content and can end up bricking your game because the anomalies never left the game's pawn memory.

    Orbital/Asteroid habitats are less cool than what you'd think, too. Unless you have a lot of Archean seeds to set up atmospheric condition on large swathes of ground it's essentially the same with cave playthrough. That, combined with the fact that most popular and framework mods are still in unstable state (plus the most recent 1.6.4528 rev1222 apparently broke power grid alignment every time the gravship took off/landed) you'd better wait until discount.

    Hadn't devs had having a habit of doing it? But, some of their ideas were BETTER than the mod it was based. Like the gravship concept has a more flexible playtru, unlike it was based on. Hence the player can do it in early to mid game rather lategame.

    Also had you forgot that everytime the game is updated, 10TB worth of mods requires update. A typical problem that happens often.

    Although building orbital base is hard to pull off. But you can build the oxygen pumps aside from the Archean trees.

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    Rathurue
    about 1 year ago
    [hidden]

    T34-38 said:

    Hadn't devs had having a habit of doing it? But, some of their ideas were BETTER than the mod it was based. Like the gravship concept has a more flexible playtru, unlike it was based on. Hence the player can do it in early to mid game rather lategame.

    Also had you forgot that everytime the game is updated, 10TB worth of mods requires update. A typical problem that happens often.

    Although building orbital base is hard to pull off. But you can build the oxygen pumps aside from the Archean trees.

    Their ideas are 'better'?

    - Adapted replace things mod breaks things placed on top of walls (where the mod doesn't). The author even have that long list of why Replace Things will continue to be updated (o7 to ugggg, he died before finishing that update).

    - Adapted dynamic flooding breaks pathing detection and the fertility boosted mud has a chance to not spawn (where the mod version always ensure fertile mud boosting).

    - The 'new animals' are straight-up copied from Vanilla Expended Animals series.

    - Despite what people say that Gravship is a stripped down SoS2, it is basically a glorified Alpha Prefabs mixed with Perspective: buildings mod that inherits the same flaw of not being able to return rotated furniture graphics when you rotate your ship. (when SoS2 will revert the alignment to neutral)

    - Fishing mechanics are straight lifted from Vanilla Fishing Expanded (even the fish graphics!) and the ability to catch special items are from VFE: Treasures addon. The population limit added to prevent infinite fishing was actually a demerit since how the hell did your sea, which connects to ocean for the next 200 tiles and another 200 tiles on world map can get overfished by one pawn?

    - Oxygen pumps doesn't make sense (how did you generate oxygen in vacuum? It's a 'pump' but it's not connected to anything else than the power grid? Even in SoS2 they made oxygen (and water, if you have DBS installed) generation logical with the Life Support containing algae. How's it 'better'?

    Updated by Rathurue about 1 year ago

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