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guro
scat
furry -rating:g

Artist

  • ? sawan cutman 112

Copyrights

  • ? mega man (series) 22k
  • ? ↳ mega man battle network (series) 2.3k
  • ? ↳ mega man battle network 2 50
  • ? yu-gi-oh! 42k

Characters

  • ? knight (yu-gi-oh!) 287
  • ? lovely labrynth of the silver castle 2.0k

General

  • ? 2girls 1.4M
  • ? armor 290k
  • ? blonde hair 2.1M
  • ? crystal 33k
  • ? demon girl 123k
  • ? demon horns 132k
  • ? duel monster 27k
  • ? fake screenshot 14k
  • ? gameplay mechanics 17k
  • ? grey eyes 269k
  • ? grid 1.3k
  • ? helmet 107k
  • ? holding 2.0M
  • ? holding polearm 31k
  • ? holding weapon 391k
  • ? horns 646k
  • ? multiple girls 2.0M
  • ? netnavi 1.5k
  • ? parody 106k
  • ? pointy ears 558k
  • ? polearm 71k
  • ? seed 911
  • ? throwing 6.4k
  • ? weapon 774k
  • ? white hair 981k
  • ? wings 588k

Meta

  • ? commentary request 6.0M
  • ? highres 7.6M
  • ? ↳ absurdres 2.8M

Information

  • ID: 7177345
  • Uploader: T-A-C »
  • Date: over 2 years ago
  • Approver: VR-Man »
  • Size: 3.88 MB .png (3525x2508) »
  • Source: pixiv.net/artworks/107155982 »
  • Rating: General
  • Score: 15
  • Favorites: 15
  • Status: Active

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Resized to 24% of original (view original)
lovely labrynth of the silver castle and knight (yu-gi-oh! and 3 more) drawn by sawan_cutman

Artist's commentary

  • Original
  • フォレストボムを投げ込まれる白銀の城のラビュリンス

    アドコレ発売!!やった!!

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    T-A-C
    over 2 years ago
    [hidden]

    Context for the joke here: The Japanese version of Battle Network 2 had a glitched interaction between certain objects. The Prism chip would create a crystal prism that caused any attack that hit it to spread out and create area of effect damage. The TreeBomb chips were thrown attacks that left a seed on the ground that would eventually turn into a series of wooden spikes that travelled along the ground. If you threw this seed into a prism, it would cause damage on every frame the two objects occupied the same tile, resulting in enemies and bosses quickly losing HP. This interaction was fixed in the international release of the game, but deliberately left intact in the Japanese Advance Collection re-release of the game.

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    MSLabo102
    about 2 years ago
    [hidden]

    T-A-C said:

    Context for the joke here: The Japanese version of Battle Network 2 had a glitched interaction between certain objects. The Prism chip would create a crystal prism that caused any attack that hit it to spread out and create area of effect damage. The TreeBomb chips were thrown attacks that left a seed on the ground that would eventually turn into a series of wooden spikes that travelled along the ground. If you threw this seed into a prism, it would cause damage on every frame the two objects occupied the same tile, resulting in enemies and bosses quickly losing HP. This interaction was fixed in the international release of the game, but deliberately left intact in the Japanese Advance Collection re-release of the game.

    But only disabled in a PvP game.

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