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guro
scat
furry -rating:g

Artist

  • ? huqu 435

Copyright

  • ? girls' frontline 76k

Characters

  • ? nyto (girls' frontline) 490
  • ? ↳ mercurows (girls' frontline) 50

General

  • ? 3girls 307k
  • ? black dress 343k
  • ? black hair 2.0M
  • ? black skirt 426k
  • ? breasts 4.6M
  • ? brown eyes 1.0M
  • ? closed mouth 1.8M
  • ? collared shirt 688k
  • ? cowboy shot 783k
  • ? dress 1.8M
  • ? girl sandwich 9.3k
  • ? green eyes 1.1M
  • ? grey background 356k
  • ? hair ornament 1.9M
  • ? hairband 647k
  • ? headgear 97k
  • ? korean text 39k
  • ? long hair 5.8M
  • ? long sleeves 2.2M
  • ? multiple girls 2.0M
  • ? open mouth 3.2M
  • ? paradeus 646
  • ? perversion of canon 2.2k
  • ? pleated skirt 664k
  • ? sandwiched 11k
  • ? shirt 2.7M
  • ? short sleeves 840k
  • ? simple background 2.6M
  • ? skirt 2.0M
  • ? sleeves past fingers 70k
  • ? sleeves past wrists 221k
  • ? smile 3.9M
  • ? standing 1.2M
  • ? white shirt 1.3M
  • ? yuri 301k

Meta

  • ? bad id 1.4M
  • ? ↳ bad pixiv id 1.1M
  • ? highres 7.4M
  • ? translated 630k

Information

  • ID: 3427163
  • Uploader: skaianDestiny »
  • Date: about 7 years ago
  • Approver: TunerAinee »
  • Size: 995 KB .png (1509x1560) »
  • Source: pixiv.net/artworks/73376633 »
  • Rating: Sensitive
  • Score: 71
  • Favorites: 130
  • Status: Active

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This post has 5 children (learn more) « hide
post #3427163
post #3427178
post #3427190
post #3427199
post #3427206
post #3427214
Resized to 56% of original (view original)
nyto and mercurows (girls' frontline) drawn by huqu
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    79248cms
    about 7 years ago
    [hidden]

    Does anyone know if this wall thing was an intentional gameplay mechanic or just a weird flaw that they never patched?

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    skaianDestiny
    about 7 years ago
    [hidden]

    79248cm/s said:

    Does anyone know if this wall thing was an intentional gameplay mechanic or just a weird flaw that they never patched?

    I'm pretty sure it was intentional. They just didn't expect players would abuse it so much.

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    Dreadnought
    about 7 years ago
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    79248cm/s said:

    Does anyone know if this wall thing was an intentional gameplay mechanic or just a weird flaw that they never patched?

    I feel a little left out, but can I get some context?

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    laisy
    about 7 years ago
    [hidden]

    Dreadnought said:

    I feel a little left out, but can I get some context?

    One of the new mechanics in the recent event Isomer is a gate that can be controlled from a control panel. If a unit, either enemy or friendly, is on the gate when you close it, they take damage. And you do not lose a turn controlling the doors. Players quickly abuse it to cheese the map by luring powerful enemies into the gate and squish. It's basically a meme.
    Example: https://www.bilibili.com/video/av41652322

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    79248cms
    about 7 years ago
    [hidden]

    skaianDestiny said:

    I'm pretty sure it was intentional. They just didn't expect players would abuse it so much.

    So basically

    Updated by 79248cms about 7 years ago

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    cokerpilot
    about 7 years ago
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    79248cm/s said:

    So basically

    Not loading what ever it is.

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    Alanis the Evoker
    about 7 years ago
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    laisy said:

    One of the new mechanics in the recent event Isomer is a gate that can be controlled from a control panel. If a unit, either enemy or friendly, is on the gate when you close it, they take damage. And you do not lose a turn controlling the doors. Players quickly abuse it to cheese the map by luring powerful enemies into the gate and squish. It's basically a meme.

    Wow, reminds me of similar shenanigans with drawbridges in NetHack. Complete with taking no time to open and close repeatedly (though this has been fixed in the current version). The main drawback with doing this was that it destroyed any loot the victim may have been carrying.

    Alanis, killed by a closing gate

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    NNescio
    about 7 years ago
    [hidden]

    laisy said:

    One of the new mechanics in the recent event Isomer is a gate that can be controlled from a control panel. If a unit, either enemy or friendly, is on the gate when you close it, they take damage. And you do not lose a turn controlling the doors. Players quickly abuse it to cheese the map by luring powerful enemies into the gate and squish. It's basically a meme.
    Example: https://www.bilibili.com/video/av41652322

    Alanis_the_Evoker said:

    Wow, reminds me of similar shenanigans with drawbridges in NetHack. Complete with taking no time to open and close repeatedly (though this has been fixed in the current version). The main drawback with doing this was that it destroyed any loot the victim may have been carrying.

    Alanis, killed by a closing gate

    Also Dwarven Atom Smashers in Dorf Fort.

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    Leave a comment

    M...Mercurows...
    What a cute little girl.
    Gate 1
    Do you wanna go through us?
    Yes...
    Gate 2
    UNKNOWN POWER LEVEL
    WARNING
    What's your name?
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