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guro
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furry -rating:g

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  • ? yurume atsushi 285

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  • ? komeiji koishi 42k

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Information

  • ID: 1458117
  • Uploader: Schrobby »
  • Date: almost 13 years ago
  • Size: 582 KB .jpg (1280x1440) »
  • Source: pixiv.net/artworks/36916262 »
  • Rating: Sensitive
  • Score: 20
  • Favorites: 38
  • Status: Active

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Resized to 66% of original (view original)
komeiji koishi, kochiya sanae, cirno, chen, and hata no kokoro (touhou and 2 more) drawn by yurume_atsushi

Artist's commentary

  • Original
  • ペーパーチルノ「こいし、だきつき!」

    とあるペーパーのRPGっぽいイラストシリーズ。前回の続き→ pixiv #36747289 »

    仲間キャラである こいしのワザを活用すれば、
    1ターン、プレイヤーキャラの気配を限りなく無くして
    敵の目を欺き、攻撃を回避することができるぞ!
    ここぞという時に便利だ!

    ただし、ごく一部の敵や画面全体攻撃には無力なので注意だ!

    それにしても、チルノがうらやましい。

    • ‹ prev Search: status:any next ›
    • « ‹ prev Pool: Touhou - Paper Cirno (yurume atsushi) next › »
    • « ‹ prev Pool: Touhou - Hata no Kokoro's Otherworldly Masks next › »
  • Comments
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    joey10000th
    almost 13 years ago
    [hidden]

    CHEEEEENNNNNN!!!!
    Also nice gameplay mechanics :D

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    UNOwens
    almost 13 years ago
    [hidden]

    Diabolicwave said:

    Broken as fuck! Gives invulnerability for one turn, 100% escape chance even from bosses, and 100% critical chance. Only way to make balanced is that Koishi is not controllable during any fight done with her and is a 5% chance that it happens.

    Or how about this, make it not only that Koishi does it randomly but instead of a low chance of happening; have a chance of being surprised about the random hug and lose a turn in shock. So the invulnerability, escape chance, and critical chance all become useless.

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    cd young
    almost 13 years ago
    [hidden]

    UNOwens said:

    Or how about this, make it not only that Koishi does it randomly but instead of a low chance of happening; have a chance of being surprised about the random hug and lose a turn in shock. So the invulnerability, escape chance, and critical chance all become useless.

    What would be the fucking point of the ability if they don't work!?

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    PraiseVectron
    almost 13 years ago
    [hidden]

    Or this could be an exact copy and paste of Lady Bow's starting special move from the first Paper Mario, which was balanced by doing absolutely nothing for escaping and cost the partner two turns for one turn of invulnerability.

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    TheHunter
    almost 13 years ago
    [hidden]

    PraiseVectron said:

    Or this could be an exact copy and paste of Lady Bow's starting special move from the first Paper Mario, which was balanced by doing absolutely nothing for escaping and cost the partner two turns for one turn of invulnerability.

    That's immediately what i thought of, don't know where they came up with all that other stuff.

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    totlmstr
    almost 13 years ago
    [hidden]

    TheHunter said:

    That's immediately what i thought of, don't know where they came up with all that other stuff.

    These guys don't have an N64. That's why they don't know (even then, it's so useful!).

    Not you either, PraiseVectron. You're doing awesome. Keep up the good work.

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    Sourfang
    almost 13 years ago
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    Nor a Gamecube, for those of us that played Thousand Year Door first. I looked at that at first and thought 'Koishi as Vivian. That works very well.'

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    Teammate Character Removed
    Move the marker up and down with the D-pad in time with the heart!
    Enemy HP
    Great
    Hug Stealth
    Squeeze
    Enemy HP
    Action Command
    Steaming Miracle-Maru Substituting "miracle" for "punpun" ("fuming") in "Geki-oko punpun-maru". See stage 3 anger here.
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