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Artist

  • ? tyson tan 294

Copyrights

  • ? freedom planet 97
  • ? freedom planet 2 65

Character

  • ? sash lilac 45

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  • ? 1girl 6.8M
  • ? 2015 2.8k
  • ? arm guards 11k
  • ? blue boots 18k
  • ? blue shirt 121k
  • ? blue shorts 52k
  • ? boots 569k
  • ? breasts 3.9M
  • ? chinese clothes 128k
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  • ? dragon 31k
  • ? dragon girl 46k
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  • ? dragon tail 34k
  • ? dress 1.5M
  • ? eastern dragon 5.6k
  • ? furry 98k
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  • ? low twintails 131k
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  • ? pink eyes 328k
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  • ? shirt 2.2M
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  • ? tail 911k
  • ? transparent background 112k
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  • ? water dragon 71
  • ? white dress 328k

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  • ? highres 6.2M
  • ? ↳ absurdres 2.2M
  • ? krita (medium) 562

Information

  • ID: 9003471
  • Uploader: icyspider »
  • Date: 5 months ago
  • Approver: Nameless Contributor »
  • Size: 2.21 MB .png (3498x4857) »
  • Source: tysontan.com/gallery/gallery-others/freedom-planet-2-main4/ »
  • Rating: General
  • Score: 4
  • Favorites: 3
  • Status: Active

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This post belongs to a parent (learn more) « hide
post #9003374
Resized to 24% of original (view original)
sash lilac (freedom planet and 1 more) drawn by tyson_tan

Artist's commentary

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  • 自由星球 2 主角设计详解

    高清图第 1 版

    主角们的关卡精灵图在 2015 年底定稿了第 1 版,然后我就基于它们绘制了第 1 版的高清图。当时我们有过为每个角色分配自然属性的想法,所以上图中也尝试表现了角色们的属性。

    我在 2012 至 2022 年间的创作状态很差,加上开发组当时可能因为没有经验,非常执着于高清图的颜色、比例、细节必须与精灵图高度一致,还有不能有眉毛之类的微操要求,导致最终画出来的效果非常生硬。

    我个人非常不喜欢这一版的高清图和同期创作的一些其他的概念图。它们几乎汇聚了我日后将竭尽全力回避的一切令人生厌的特性,以至于我一直把上图视作自己创作生涯的最低点。

    不过往好了说,这套图也让我了解到自己最不想要的风格是怎样的,所以它们也是有宝贵价值的。

    Freedom Planet 2 Main Characters Design Explained

    HD Arts Version 1

    In late 2015, the first version of the new character sprites are ready. I then created some HD arts based on the sprites. We had ideas of assigning elemental powers to the main characters, which is reflected in the picture above.

    As mention before, 2012 – 2022 was my low period as an artist. But 2015 was probably when I hit the rock bottom. The team was also inexperienced, as they wanted the HD arts to have exactly the same colors, proportions and details as the pixel art version, and they didn’t want any eyebrows. These requirements would later be proved to be unsuitable for the type of art I was creating.

    I intensely disliked the outcome of the Version 1 HD arts. They were the manifestation of every bad art trait that I tried to avoid in later years. I still see the above pictures as the lowest point of my career, and I rather not show them to others without context.

    On the bright side, I learned from them what I don’t want in my art. So it was a valuable lesson, nontheless.

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