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Artist

  • ? salvo (willem van biljon) 20

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  • ? eve online 1.4k

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  • ? 1400mm artillery (eve online) 4
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  • ? hybrid weapon (eve online) 98
  • ? large module (eve online) 56
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  • ? minmatar republic (eve online) 212
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  • ? no humans 226k
  • ? projectile weapon (eve online) 63
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  • ? science fiction 57k
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  • ? spacecraft turret 394
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Information

  • ID: 8776927
  • Uploader: Takaluki »
  • Date: over 1 year ago
  • Size: 253 KB .jpg (1472x1215) »
  • Source: artstation.com/artwork/0n2NK »
  • Rating: General
  • Score: 2
  • Favorites: 2
  • Status: Deleted

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This post was deleted for the following reason:

Unapproved in three days (over 1 year ago)
This post belongs to a parent (learn more) « hide
post #8768668
post #8776927
Resized to 57% of original (view original)
eve online drawn by salvo_(willem_van_biljon)

Artist's commentary

  • Original
  • Ship Turrets - EVE Online

    One of the most engaging projects of my career has to be the redesign of EVE Online's ship turret system. The original vision for the turrets, back when EVE launched, had included deployment and firing animations that were not possible at the time due to technological limitations. With this redesign we were able to finally realize that vision.

    The new system also had improved target tracking, which eliminated "popping" between animation states as the target passed between the firing arcs of individual turrets. Improved shaders allowed us to have the turrets adopt the material settings of the ship they were fitted to, to improve visual cohesion, as well as glow effects due to overheating when a turret would see prolonged use.

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