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guro
scat
furry -rating:g

Artist

  • ? hozumi sousei 94

Copyright

  • ? original 1.5M

General

  • ? 1other 116k
  • ? character name 286k
  • ? extra arms 14k
  • ? full body 1.2M
  • ? grey background 358k
  • ? mecha 53k
  • ? mecha focus 12k
  • ? multiple views 247k
  • ? reference sheet 20k
  • ? robot 87k
  • ? simple background 2.6M
  • ? size comparison 446

Meta

  • ? commentary request 5.9M
  • ? highres 7.5M
  • ? ↳ absurdres 2.7M

Information

  • ID: 6673667
  • Uploader: HeeroWingZero »
  • Date: over 2 years ago
  • Size: 525 KB .jpg (4096x1711) »
  • Source: x.com/ricebirdmon/status/1700520795607646640 »
  • Rating: General
  • Score: 16
  • Favorites: 16
  • Status: Active

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Resized to 20% of original (view original)
original drawn by hozumi_sousei

Artist's commentary

  • Original
  • 変形飛行ロボ

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    bunkhead
    over 2 years ago
    [hidden]

    That thing has no neck, how does it look over its shoulder?

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    Rathurue
    over 2 years ago
    [hidden]

    bunkhead said:

    That thing has no neck, how does it look over its shoulder?

    Sensors.
    Humanoid mechs with ALL of their sensor clustered in head area doesn't make sense from ANY real world design perspectives. You'd need to tilt, turn, and twist the neck part to grasp visual information of your surroundings and enemies; it's far more efficient to embed sensors around the mainframe. Just like nowadays cars has rear parking cameras, humanoid mechs shouldn't be to the same design pitfall as the 'old' generation of Super Robots.

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