Yukkuri version is supposed to typically have a horsebody and would probably never have a really detailed outfit.
So it's Double-Spoilers Aya next to Hayate. Back turned to prevent ears from showing and probably to say that Aya is cocky(lol), and there's the red lense in DS on the camera she's toting right there.
List of characters I want to see as playable: Prismriver Sisters (All three, can switch between them for different powers) Keine Eirin Mokou Nitori Momiji Yuugi Shou And just because of this picture; Kisume
I want: Rumia - Lethal joke character anyone? Koa - Patchouli but harder to use. Flan - SO BROKEN IT ISN'T FUNNY! Prismrivers - Fun concept that switching thing. Keine - With EX mode as her "Super form" Mokou - She's Mokou, need I say more? Medi - Underrated character. Yuuka - Hard to use, but once mastered, VERY, VERY, dangerous. Hina - Joke Character, she'd constantly be tripping up and stuff. Momiji - I think everyone agrees on this. Parsee - Glass cannon, ala Chipp Zanuff or Ragna. Rin - Partly because I want to see her run people over with a wheel barrow, MOSTLY because she'd cart away her opponent for her win pose. Kogasa - You'd NEVER be able to predict what she's gonna do. Ichirin - Stand user anyone? ORA Murasa - She's CAPTAIN MOTHERFUCKING MURASA!! Also, that anchor would be very cool weapon. Shou - Because, A) She's awesome, and B) The Tiger-Patterned Vaisravana needs a Tasofro remix.
That Yuugi sprite is just fantastic. The shading, the pose, the expression, everything; it's a perfect imitation of the SWR/IaMP/UNL spriting style. And I LOVE the shading on Syou's cloth that's going over her head.
serio said: mokou and kaguya will never be playable. zun said so himself.
I havent played IN yet... but I kinda have an idea about the 2. So I can kinda understand Kaguya not being in... but mokou too? She's over-powered? I thought she was just some spoiled princess... a final boss, sure, but still.
ignatius2722 said: They were planning on making them player characters, but they couldn't balance them before the release.
ZUN said he wanted to get some "weaker" characters in first, which probably means lower stage Bosses like the aforementioned Wriggle (a Stage 1 Boss & Midboss) and Nitori (Stage 3). If that's the case then I don't blame him, since there's only 3 characters in Hisoutensoku's 20-Girl roster of Stage 3 or lower.
Triple_Factorial said: ZUN said he wanted to get some "weaker" characters in first, which probably means lower stage Bosses like the aforementioned Wriggle (a Stage 1 Boss & Midboss) and Nitori (Stage 3). If that's the case then I don't blame him, since there's only 3 characters in Hisoutensoku's 20-Girl roster of Stage 3 or lower.
Triple_Factorial said: ZUN said he wanted to get some "weaker" characters in first, which probably means lower stage Bosses like the aforementioned Wriggle (a Stage 1 Boss & Midboss) and Nitori (Stage 3). If that's the case then I don't blame him, since there's only 3 characters in Hisoutensoku's 20-Girl roster of Stage 3 or lower.
I thought it was balance in terms of game design, like they couldn't balance it out to stop them from being Game Breakers before deadline hit.
I would love to see low level characters (especially Rumia, Daiyousei, Koakuma, Wriggle and Mystia) in a possible next fighting game. Probably i'll never see it :(