Danbooru
Login Posts Comments Notes Artists Tags Pools Wiki Forum More »
Listing Upload Hot Changes Help

Search

  • Help
guro
scat
furry -rating:g

Artist

  • ? zyounger 6

Copyrights

  • ? gundam 67k
  • ? ↳ char's counterattack 1.9k

Character

  • ? sazabi 314

General

  • ? 3d 25k
  • ? beam rifle 3.9k
  • ? emblem 21k
  • ? energy gun 6.7k
  • ? glowing 130k
  • ? glowing eye 14k
  • ? green eyes 1.1M
  • ? gun 181k
  • ? holding 2.0M
  • ? holding gun 93k
  • ? holding weapon 381k
  • ? in orbit 722
  • ? machinery 9.2k
  • ? mecha 52k
  • ? mecha focus 12k
  • ? mobile suit 12k
  • ? no humans 214k
  • ? one-eyed 16k
  • ? robot 86k
  • ? science fiction 55k
  • ? space 22k
  • ? star (sky) 79k
  • ? thrusters 4.5k
  • ? weapon 760k
  • ? zeon 2.7k
  • ? zero gravity 1.6k

Meta

  • ? blender (medium) 3.8k
  • ? commentary 2.8M
  • ? english commentary 1.1M
  • ? highres 7.4M
  • ? photoshop (medium) 709k
  • ? unreal engine (medium) 53

Information

  • ID: 6618725
  • Uploader: Kronnang Dunn »
  • Date: over 2 years ago
  • Approver: Hereinafter »
  • Size: 352 KB .jpg (1080x1560) »
  • Source: artstation.com/artwork/xYvBor »
  • Rating: General
  • Score: 13
  • Favorites: 12
  • Status: Active

Options

  • Resize to window
  • View smaller
  • View original
  • Find similar
  • Download

History

  • Tags
  • Pools
  • Notes
  • Moderation
  • Commentary
Resized to 78% of original (view original)
sazabi (gundam and 1 more) drawn by zyounger

Artist's commentary

  • Original
  • Red Comet

    More Gundam fanart. Heavily referenced off of Thomas Elliott's artwork of the Sazabi.
    Initially imported into Blender for some model work, then exported as FBX. Utilized Substance Painter to recreate some of the textures. Albedo was used as ID mask, with AO being the only map left intact. Normal had facets added on for specular breakup, put into specular PBR initially.
    The skybox was made via Alex C. Peterson's tool Spacescape. Exported as a cubemap.
    Sazabi and cubemap were imported in Unreal Engine 4. Sazabi manipulated and posed via the Maya Live Link UI. Attempted to do some stuff in Niagara but that wasn't exactly working out.
    Vernier thrust flame, planetary haze and other touch-ups done in Photoshop. Looks okay for what is my second full render and foray into Unreal Engine 4.

    • ‹ prev Search: zyounger next ›
  • Comments
  • Recommended
  • Loading...

    There are no comments.

    Leave a comment

    Terms / Privacy / Upgrade / Contact /