yoshai said: You are silly. The sprites in KOF XII and XIII are still 2D, only more smoothly animated.
Actually, 3D models were used as intermediaries in the sprite creation process to make the animation smoother. Original 2D character art is rendered into 3D, they figure out how they want the characters to animate, and then they flatten the models and use them as a base to create 2D sprites. Or something. Read it on Kotaku, and Wikipedia.
Danzaiver said: Actually, 3D models were used as intermediaries in the sprite creation process to make the animation smoother. Original 2D character art is rendered into 3D, they figure out how they want the characters to animate, and then they flatten the models and use them as a base to create 2D sprites. Or something. Read it on Kotaku, and Wikipedia.
I'm pretty sure they have always done this. I remember reading something about SNK doing this with a lot of their fighting games even during the Neo-Geo days, first making simple 3D models wich they animate and then trace the animations into 2D sprites. Or was it motion capture of some kind they used? Either way, the results have always been and will always be smoothly animated and gorgeous. :)
nope, this is not a 3D model. it's a 2D sprite in high definition because ps3 and xbox360 have the potential for a better resolution. this is why it looks so beautiful animated and the colors are more live