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Artist

  • ? sokomushi 46

Copyrights

  • ? axis powers hetalia 10k
  • ? touhou 1.1M

Characters

  • ? cirno 39k
  • ? united kingdom (hetalia) 2.1k

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  • ? 1boy 2.0M
  • ? 1girl 8.1M
  • ? animal ears 1.7M
  • ? apple 31k
  • ? bag 317k
  • ? blonde hair 2.1M
  • ? blue hair 1.2M
  • ? blush 4.0M
  • ? bow 1.7M
  • ? chibi 362k
  • ? child 76k
  • ? cloak 75k
  • ? dress 1.9M
  • ? fairy 22k
  • ? flying 42k
  • ? food 601k
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  • ? how to 1.8k
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  • ? open mouth 3.4M
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  • ? thick eyebrows 136k
  • ? wings 600k

Meta

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  • ? ↳ bad pixiv id 1.1M
  • ? translated 642k

Information

  • ID: 604240
  • Uploader: takapo »
  • Date: over 16 years ago
  • Approver: NWF Renim »
  • Size: 230 KB .jpg (1024x768) »
  • Source: pixiv.net/artworks/8315417 »
  • Rating: General
  • Score: 4
  • Favorites: 22
  • Status: Active

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This post belongs to a parent (learn more) « hide
post #604238
post #604240
Resized to 83% of original (view original)
cirno and united kingdom (touhou and 1 more) drawn by sokomushi
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    Techeese
    over 16 years ago
    [hidden]

    Please Finish translation please please

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    The base, shadows, and highlights should all be within one color hue. It's not interesting, though...
    The old mainstream method was scanning and using bezier, but lately it's common to scan, clean up, and just color it like that.
    Galge coloring is basically all consistent, with no individuality. Each maker has their own quirks, but even if there are several graphic artists involved, all the images in the game still have to feel like they're of similar quality.
    Getting a consistent look from individual artists like in Littlewitch's "Shirotsumekusabanashi" must have been hard.
    Gal-game coloring
    Make the lines thicker ※Color only the lineart
    Don't let the colors get muddy
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