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furry -rating:g

Artist

  • ? gaou (babel) 316

Copyrights

  • ? toaru majutsu no index 26k
  • ? ↳ toaru kagaku no railgun 16k
  • ? wizardry 221

Character

  • ? shirai kuroko 3.8k

General

  • ? 1girl 7.8M
  • ? black background 121k
  • ? failure 3.1k
  • ? legs 175k
  • ? loafers 78k
  • ? lower body 7.6k
  • ? parody 105k
  • ? psychic 1.1k
  • ? science fiction 55k
  • ? shoes 780k
  • ? simple background 2.6M
  • ? skirt 2.0M
  • ? socks 535k
  • ? solo 6.5M
  • ? stuck 4.1k
  • ? teleportation 355
  • ? teleporter 38
  • ? through wall 3.3k
  • ? white socks 202k

Meta

  • ? commentary 2.8M
  • ? photoshop (medium) 709k
  • ? translated 629k

Information

  • ID: 569317
  • Uploader: Crotalus »
  • Date: over 16 years ago
  • Size: 73.9 KB .jpg (534x800) »
  • Source: pixiv.net/artworks/7420848 »
  • Rating: Sensitive
  • Score: 20
  • Favorites: 35
  • Status: Active

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shirai kuroko (toaru majutsu no index and 2 more) drawn by gaou_(babel)

Artist's commentary

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  • Translated
  • * おおっと テレポーター *

    *Oops! Teleporter*

    • ‹ prev Search: wizardry next ›
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    RumittanceWuzHere111
    over 16 years ago
    [hidden]

    I remember in the second D&D Movie (which was direct to video and far more entertaining than the first) their mage lodges her hand inside a stone pillar when she teleports the party into the villain's lair.

    That along with their cleric getting munched by a dragon convinced me that the plot was based on someone's real D&D campaign.

    1 Reply
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    Hachiko
    over 16 years ago
    [hidden]

    Talk about getting stuck between a rock and a hard place.

    1 Reply
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    mister-h
    over 16 years ago
    [hidden]

    fail teleport? o_O

    0 Reply
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    piespy
    over 16 years ago
    [hidden]

    No, success teleport. Fail targeting.

    1 Reply
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    UlukaiQk
    over 16 years ago
    [hidden]

    needs a "stuck" tag ^_^

    Updated by UlukaiQk about 13 years ago

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    CaptainFUBAR
    over 15 years ago
    [hidden]

    Giggity.

    Updated by CaptainFUBAR about 13 years ago

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    Negruto
    over 14 years ago
    [hidden]

    CaptainFUBAR said:
    Giggity.

    bang bang.

    Updated by Negruto about 13 years ago

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    KiTA
    over 13 years ago
    [hidden]

    This is a reference to the early Wizardry games, which were based on a tile map, usually 20x20 squares but growing later on.

    Teleport spells were of the "move x squares north, y squares east, z squares down" variety. And there were no protection against teleporting into bad places.

    Teleport outside of the map? If it's above ground, you'd fall to your death -- which was bad, but recoverable from.

    Teleport into rock? You lost the party. Permanently.

    There was no confirmation. Oh, and "random teleportation" was one of the traps that could be on chests, instantly killing your party in most instances.

    You learned very quickly to keep a second party geared up with your scraps just in case you had to start over. And you never, ever opened chests without help later on.

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    Fenrir2013
    over 3 years ago
    [hidden]

    This is why you do not cast Malor without knowing what you are doing

    0 Reply
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