Speed => well uh . . . Speed (duh) Stamina => How long the final sprint last Streangth => The amount of acceleration when getting into the final sprint (speed is also calcualted into this) Guts => Timing (How early) the horsegirl would begin accelerating Intelligence => Positioning while running along side other racers.
So it all depends on the type of horsegirl you are training along with the types of turfs she would be running. Each character has certain statuses she thrives in along with abilities that requires a certain running style or turf type.
I like how there is no "Bad statuses" just "players that don't know enough about game mechanics". Also a lot of number crunching and dice rolling.
Speed => well uh . . . Speed (duh) Stamina => How long the final sprint last Streangth => The amount of acceleration when getting into the final sprint (speed is also calcualted into this) Guts => Timing (How early) the horsegirl would begin accelerating Intelligence => Positioning while running along side other racers.
So it all depends on the type of horsegirl you are training along with the types of turfs she would be running. Each character has certain statuses she thrives in along with abilities that requires a certain running style or turf type.
I like how there is no "Bad statuses" just "players that don't know enough about game mechanics". Also a lot of number crunching and dice rolling.
Cheers
Intelligence also influence the chances of skills activating, especially useful if you are building a debuffer
3rd FavoriteIf only we could flip that "▲" around...Then it'd be a smiley face!Maybe I'm just nervous?That evaluation is kinda...No, I'm not really worried about the evaluation or anything...Smiley FaceLooks dissatisfied... A totally dissatisfied face... Whaaa? I'm making a dissatisfied face?Yeah... If we could reverse that "▲", you know?Wait, no!Look at me!!smiiiile!That's the face they meant!?