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guro
scat
furry -rating:g

Artist

  • ? tristan jones 2

Copyrights

  • ? metroid 8.1k
  • ? ↳ metroid fusion 373

Characters

  • ? sa-x 64
  • ? samus aran 7.7k

General

  • ? 2girls 1.4M
  • ? against wall 19k
  • ? alien 12k
  • ? arm at side 63k
  • ? arm cannon 14k
  • ? armor 297k
  • ? assault visor 7.8k
  • ? doorway 8.8k
  • ? dripping 12k
  • ? full body 1.2M
  • ? fusion suit 104
  • ? glowing 135k
  • ? glowing eyes 60k
  • ? greyscale 670k
  • ? hallway 6.1k
  • ? hand on own arm 20k
  • ? hand up 539k
  • ? helmet 110k
  • ? hiding 5.7k
  • ? high contrast 4.7k
  • ? indoors 533k
  • ? monochrome 828k
  • ? multiple girls 2.0M
  • ? power armor 8.4k
  • ? power suit (metroid) 2.1k
  • ? robot 90k
  • ? science fiction 57k
  • ? shadow 159k
  • ? squatting 132k
  • ? standing 1.3M
  • ? varia suit 1.3k
  • ? water 283k
  • ? weapon 791k
  • ? wire 4.0k

Meta

  • ? bad id 1.4M
  • ? ↳ bad twitter id 245k
  • ? commentary 3.1M
  • ? commission 321k
  • ? english commentary 1.3M

Information

  • ID: 2865034
  • Uploader: kars41 »
  • Date: almost 9 years ago
  • Approver: NWSiaCB »
  • Size: 161 KB .jpg (1253x889) »
  • Source: x.com/tyrannojones/status/911095711214665728 »
  • Rating: General
  • Score: 41
  • Favorites: 60
  • Status: Active

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Resized to 67% of original (view original)
samus aran and sa-x (metroid and 1 more) drawn by tristan_jones

Artist's commentary

  • Original
  • Annnnnd DONE!
    Metroid: Fusion commission.
    Samus in the Fusion suit stalked by SA-X.

  • Comments
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    Tessu
    almost 9 years ago
    [hidden]

    As calm as this seems, nothing was more terrifying in a video game being actively stalked by something you could feel was far stronger than you for the course of half an entire video game.

    5 Reply
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    NWSiaCB
    almost 9 years ago
    [hidden]

    Tessu said:

    As calm as this seems, nothing was more terrifying in a video game being actively stalked by something you could feel was far stronger than you for the course of half an entire video game.

    Except it's not very active. In fact, I felt pretty darn secure in the knowledge that it was a bunch of setpiece encounters with obvious escape routes, which wouldn't even repeat if I just turned right back around and went back the way I came, then back into the same room again. (They even lock the doors when you're supposed to be "hiding" so that you can't screw up the "sit and hide while this walks overhead" parts.)

    -8 Reply
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