I haven't play GG Xrd yet, but i assumed this, she intends to do some kind of jump/move cancel to counter sol's attack, but instead she got the timing wrong and get probably the jump + P or something, which is a norm and easy move.
I haven't play GG Xrd yet, but i assumed this, she intends to do some kind of jump/move cancel to counter sol's attack, but instead she got the timing wrong and get probably the jump + P or something, which is a norm and easy move.
She was trying to get a lewd-looking trade animation, but got the timing wrong and whiffed a jumping H. That's what I get from it, at least.
She was trying to get a lewd-looking trade animation, but got the timing wrong and whiffed a jumping H. That's what I get from it, at least.
The bane of all fighting gamers on games that have a throw tied to an attack button and direction input (like GG)... The player Millia tried to airthrow Sol but missed the timing and only got a jump Heavy attack instead. Very common.
The slowdown caused by Roman Cancels in Xrd (which she does in the first koma) could also be a reason as to why she messed up the execution. I've attempted and promptly failed things like this before.