Thought so too ? This whole series starts with Satsuki's problem of wanting to be stronger and limited by her specification as a destroyer. Plot route where she breaks the limit and become the most overspec'd ship so far seems possible.
But the author also still hasn't shown any battleships. There's torpedo cruiser and aircraft carrier, but the actions has been played by destroyers and subs so far. I hope he took out Ru, Ta and Kongou first rather than abruptly introduce Re into the story.
Thought so too ? This whole series starts with Satsuki's problem of wanting to be stronger and limited by her specification as a destroyer. Plot route where she breaks the limit and become the most overspec'd ship so far seems possible.
But the author also still hasn't shown any battleships. There's torpedo cruiser and aircraft carrier, but the actions has been played by destroyers and subs so far. I hope he took out Ru, Ta and Kongou first rather than abruptly introduce Re into the story.
well, Satsuki did want to become stronger, so if she's modified into a Battleship her wish would be fulfilled. (and it's probably be easier for the Abyss fleet to brainwash her.)
You know, for all the "we did all we could" setup, here...
Doesn't it strike anyone else as blindingly stupid that they actually decided to hold a contest firing at their own side with live ammunition in open seas they knew were vulnerable to attack by the enemy without posting ANYONE on watch duty? It certainly seems like this was an easily preventable tragedy with a string of events that were construed just to ensure someone got captured.
Although honestly, I was expecting it to be Shimakaze who got captured, since that would give Satsuki a chance to get upgraded and go against the hotshot genius she is supposed to be inferior to...
It's area around their base. That region is a low risk region (read: newbie levelling ground)
And the enemy found way through their early warning system. They did their homework.
The first part assumes things work like in the actual game, which this manga clearly doesn't. (If enemies just stayed in their areas, they wouldn't be threatening to overrun humanity or even capable of a "surprise attack" when KanColle actually plays where you can retreat and repair at any time of your choosing.) If anything, KanColle's maps and "worlds" seem to be as much chronological than geological, to begin with. (That is, you're time-traveling back to the first waves of the invasion in 1-1 if you're already past that point.)
The second still doesn't excuse the fact that they are apparently incapable of sortieing anyone but a couple destroyers who didn't participate in the match in the case of an emergency. You don't throw all your security guards out five miles away from the VIP in a perimeter, you have some in a mobile pool to respond to threats.
If they're this short-handed, it really opens the question of why there's so much focus on quality over quantity to begin with...
The current situation in the game have to be after a much larger war and human side has secured the region around the land.
Show
1. About the map.
Events are when the central command send large campaign against new region and clear up the threats. After a while, the map is considered more secure and regular sorties are sent to manage the enemy power in the region, holding them from growing big enough to move out of that region.
This also assume the enemy has specific route they have to take to attack, be it resupply or refueling. But they can't just take any arbitrary route to launch a major attack. In this way, the navy can focus on securing key regions to hold back any enemy attacks.
2. About security perimeter
I assume this is done mainly by regular sorties. Expeditions doubled as patrol in addition to gathering resource to operate. Larger enemy fleet would be easily spotted, while smaller and swift destroyers could sneak through.
There's also the regular sorties through the main routes. Large enemy fleet would of course clash head on with this fleet. And even if it's big enough, there would be enough time to report this to the navy and organize to prepare for battle.
Problem in this explanation is because Zepher's world seems to have only one commander in each base, unlike Pepekekeko's version where there's many commanders working in the same office building. The force would be spread too thin.
Seeing the ranking, Yokosuka should have the largest fleet compared to the others. So far we've only seen their first and second fleet (who is just back from expedition run). No idea where the other fleets went.
NWSiaCB said:
If they're this short-handed, it really opens the question of why there's so much focus on quality over quantity to begin with...
But KanColle is really screwed up in how it handles combat pretty much specifically to make battleships far more useful than they were in the actual war. Arbitrary fleet size limits ensure that players want to pack as much firepower into a single ship as possible, and fleet number limits mean that you are throwing away excess cruisers and destroyers.
KanColle expects fleets made of nothing but battleships and carriers, but no carrier in real life ever sailed without destroyer escorts, if only to keep the subs away, and provide a screen of AA fire. In KanColle, you have maps that are guaranteed never to have subs, and there's no such thing as ships too small to be serious targets.
In anything playing by semi-realistic circumstances, however, even crap, poorly-trained destroyers can play a role in just plain screening for enemies. Even a level 1 can throw up an alarm (and then try to run).
Regarding your questions, I have some of my thoughts to say.
To why they would use live ammuntion in practice, that is, to replicate the real situation as much as possible. Because of the damage system, they don't even have to worry about sinking or losing anyone, why not go for a full replication?
To why they do practice in open sea, you don't honestly expect live ammunition to be used in enclosed sea where they have to put up walls/barriers to keep enemies away and one stray shot which is bound to happen can just break them apart do you?
To why the Abyssal slipped through so easily. Remember, they sent Yo in disguise as Naka to collect information about defense in Yokosuka. She may as well have sabotaged some of them. And then, even the one in charge of detection said their detection has gaps. Of course they could have cleared out the area again to be on safe side, but with those info Yo brought back, would that be enough to detect the Abyssal?
To why they are so shorthanded. You do remember that the combat ship-girls here are supposedly stronger than normal warships with advanced weaponry like missiles and such right? One of them pack as much as fire power to take out a dozen of those ships. Then, would anyone be able to expect to produce them in large number? Even combat ships are not built that way.
Then again, as much as I try to reason this with real life logic, it's still very much unrealistic. But can you even ask for it to be realistic? It's fictional works. Games need to be easy enough for players to play or they are not going to sell. Manga/Anime needs to have something to make their followers look forward to or they will just lose rating/turn into crap. For the sake of entertainment many works even had to cut down ideas, put in something unnecessary, some real bull crap and ruin the whole good initial idea. Because the developers are humans, and they need a way to support their living they need and will have to do so. And we, who are on the receiving end, have to bear with it since we can't actually support them directly.
That's my thoughts. So, if you may, please, stop complaining already.
Just wait, SacchanSave youI will surelyContinued in next episode "Destroyer Rescue Operation"Is forcefully captured by enemy fleetMarch 30, 15:20 --
Mutsuki-class destroyer Satsuki