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furry -rating:g

Artist

  • ? zmeinir 25

Copyright

  • ? disgaea 6.7k

Character

  • ? etna (disgaea) 2.1k

General

  • ? 1girl 7.9M
  • ? arm support 114k
  • ? belt 476k
  • ? bikini 646k
  • ? black bikini 150k
  • ? black gloves 628k
  • ? black skirt 430k
  • ? demon girl 121k
  • ? demon tail 82k
  • ? gloves 1.8M
  • ? looking at viewer 4.6M
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  • ? o-ring collar 973
  • ? pointy ears 551k
  • ? red eyes 1.7M
  • ? red hair 690k
  • ? red wings 11k
  • ? simple background 2.6M
  • ? sitting 1.2M
  • ? skirt 2.0M
  • ? slit pupils 87k
  • ? solo 6.6M
  • ? swimsuit 848k
  • ? tail 1.1M
  • ? tongue 519k
  • ? tongue out 390k
  • ? white background 2.2M
  • ? white belt 24k
  • ? wings 581k

Meta

  • ? animated 119k
  • ? ↳ video 71k
  • ? commentary 2.9M
  • ? english commentary 1.2M
  • ? highres 7.5M
  • ? making-of 4.2k

Information

  • ID: 11388012
  • Uploader: GabrielWB »
  • Date: 1 day ago
  • Size: 3.13 MB .mp4 (962x1280) »
  • Source: x.com/Zmeinir/status/2055034105532658175 »
  • Rating: Sensitive
  • Score: 3
  • Favorites: 3
  • Status: Active

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post #11374790
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post #11388012

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Artist's commentary

  • Original
  • Here's the timelapse showing the 3D model adjustments


    A lot of people asked, so I'll explain my process here:

    First, I choose the default 3D model in Clip Studio Paint. I adjust the settings > body to adjust the body type.

    Then, I pick a pose from the default ones or from the assets bank, and tweak it to match what I want. After that, I adjust the camera angle and zoom to make the composition I want on the canvas. At that stage, I will also play with the lighting angle for later reference during rendering.

    Once I'm satisfied (still keep a duplicate of the 3D layer in case you change your mind), I rasterize the layer. If needed, I erase the head and replace it with a separate one from the default available.

    Then I overpaint the body or line on top while stylizing and adjusting the anatomy/shapes where I find it it looks awkward, stiff, or just if I feel like I can improve it to better match what I had in mind.

    To change the model's colors, you can use a gradient map along with color layers + curve adjustments. I was experimenting in this timelapse so I used this method, but I usually just do lineart then flats normally, and reference the model's lighting on the side.

    I hope this helps, I'm by no means a 3D model pro but don't hesitate if you have any questions 🤍


    Source: https://x.com/Zmeinir/status/2055185294257787332

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