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  • ? sobaku-chiuchiu 23

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Information

  • ID: 11373863
  • Uploader: Takaluki »
  • Date: 3 days ago
  • Size: 261 KB .jpg (1920x992) »
  • Source: artstation.com/artwork/Jnvov »
  • Rating: General
  • Score: 1
  • Favorites: 1
  • Status: Deleted

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This post was deleted for the following reason:

Unapproved in three days (about 1 hour ago)

It has been reviewed by 16 approvers. 1 believe it has poor quality.

Resized to 44% of original (view original)
eve online drawn by sobaku-chiuchiu

Artist's commentary

  • Original
  • EVE structures exploration

    Structures exploration
    Don’t know where do I even begin with all the work we’ve done for EVE’s Citadel expansion almost a year back. Main challenge here was probably the sheer size of these structures - the biggest Citadel is 150km tall and at that scale there just aren’t many real-life man-made objects to use as references. Ended up looking at things like satellite photos of cities and airports for the most part. Also making sure that they look ok up close, as they are actual in-game objects that you can fly around and get really close to, so another challenge was to make the textures work without turning into a blurry mess of pixels and populating the surface with details without blowing the poly budget. Big thanks to the graphic programming guys for coming up with some solutions to that, I think it worked out very well in the end considering all the technical limitations we had to face.
    So yeah, here are some explorations and building blocks for these huge space things.
    Will post

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