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furry -rating:g

Artist

  • ? ken capelli 3

Copyright

  • ? slave zero 3

Character

  • ? slave zero (mecha) 2

General

  • ? 1boy 2.0M
  • ? biomechanical 153
  • ? biopunk 87
  • ? breasts 4.6M
  • ? bullpup 5.1k
  • ? exposed muscle 759
  • ? extra eyes 13k
  • ? finger on trigger 6.1k
  • ? four eyes 185
  • ? greyscale 642k
  • ? gun 181k
  • ? holding 2.0M
  • ? holding gun 92k
  • ? holding weapon 380k
  • ? mecha 52k
  • ? mecha focus 12k
  • ? mecha pilot suit 25k
  • ? monochrome 794k
  • ? prototype design 2.2k
  • ? robot 86k
  • ? science fiction 55k
  • ? signature 404k
  • ? simple background 2.6M
  • ? size comparison 441
  • ? skeletal hand 938
  • ? small breasts 656k
  • ? solo 6.5M
  • ? standing 1.2M
  • ? weapon 758k
  • ? white background 2.1M

Meta

  • ? commentary 2.8M
  • ? concept art 7.4k
  • ? english commentary 1.1M
  • ? official art 480k
  • ? traditional media 115k
  • ? ↳ graphite (medium) 12k

Information

  • ID: 11255163
  • Uploader: jimgig »
  • Date: about 10 hours ago
  • Size: 52 KB .jpg (600x760) »
  • Source: kencapelli.tumblr.com/post/839341119 »
  • Rating: General
  • Score: 0
  • Favorites: 0
  • Status: Pending

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This post is pending approval. (learn more)
slave zero (slave zero) drawn by ken_capelli

Artist's commentary

  • Original
  • Concept art for the Slave Zero project, used to focus test a range of mecha styles for the main character in a “Blade Runner meets Evangelion” style action game.

    High-level story: rebel hero steals prototype mecha from megalopolis overlord and uses the overlord’s own new weapon against the regime. Rebel hero has to permanently merge with the mecha, giving up his humanity in the process (a conceit prohibiting the “pilot” from ever exiting the “vehicle”, thus leaving the team only a single scale to design for). A bio-mechanical mecha made sense here.

    Conservative types in the company, only familiar with the Mechwarrior franchise of giant robots (itself a direct, bastardized western derivation of Macross and Dougram), pushed for the boxy mecha-style (option A). The development team, Marketing, and multiple focus groups overwhelmingly preferred the two more-bio-mechanical styles (options C & D). In the end the project ended up with something a bit more heroic-looking and closer to the rounder mecha style (option B), with the biomechanical style (the fifth sketch) reserved for enemies… a decision I disagreed with and thought was, frankly, a pussy move that minimized the impact of the hero’s sacrifice… that he has to become a monster to fight monsters.

    In the end the Project Lead let me down anyway by failing to deliver on the pathos of the story and the final character (to be shown later) was a result of design-by-committee. I learned to not-hate it, like it a little even, but remain disappointed with it. It was the last time I put my heart into something that someone else owned and, more importantly, that someone else could fall down on.

    We had that chance to make something bold, memorable, grotesque, and unique.

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  • Comments
  • jimgig
    about 6 hours ago
    [hidden]

    This is the commentary's Option C.

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