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furry -rating:g

Artist

  • ? luzaitis 26

Copyright

  • ? original 1.5M

General

  • ? 1girl 7.8M
  • ? aiming 15k
  • ? black-framed eyewear 51k
  • ? black hair 2.0M
  • ? black jacket 354k
  • ? collared shirt 683k
  • ? glasses 469k
  • ? gun 181k
  • ? hair between eyes 1.6M
  • ? jacket 1.4M
  • ? necktie 606k
  • ? red eyes 1.6M
  • ? rifle 51k
  • ? scope 6.6k
  • ? semi-rimless eyewear 60k
  • ? shirt 2.6M
  • ? sniper rifle 11k
  • ? solo 6.5M
  • ? suit 99k
  • ? weapon 759k

Meta

  • ? commentary 2.8M
  • ? english commentary 1.1M

Information

  • ID: 11120448
  • Uploader: GolfFoxtrotLima »
  • Date: 21 days ago
  • Approver: Diet Soda »
  • Size: 102 KB .jpg (1200x751) »
  • Source: x.com/luzaitisactual/status/1798695107308421135 »
  • Rating: Sensitive
  • Score: 4
  • Favorites: 3
  • Status: Active

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Resized to 70% of original (view original)
original drawn by luzaitis

Artist's commentary

  • Original
  • Second round of specialization sketches I did. This time, it's the sharpshooter, trooper, warrior, and cl*rk.

    Image Description

    Sharpshooters take advantage of the Accurate rule, applying it to weapons that usually don't have it. Their damage output and range is very high, but they can't really do much else other than hit people really hard, unless the player and GM get creative with prop placement.

    Image Description

    The humble Trooper is a jack of all trades, master of none, allowing the player who picks one to dip their toes into almost any combat role. Most of our players have chosen more specialized roles at this point, though.

    Image Description

    The Warrior is a bit of a hybrid class that ends up favoring close-quarters combat. Only War's rules for melee combat are quite robust, so we have a couple of Warriors taking advantage of the tactical flexibility offered by CQC.

    Image Description

    Clerk is kind of an odd class. It doesn't get any experience purchase discounts on combat abilities, and starts mostly with clerical skills. Not that they can't fight, just that they're probably not particularly good at it compared to other specializations. We try to let the non-combat skills shine in extended deployments that are less about combat and more about investigations.

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