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Artist

  • ? luzaitis 26

Copyright

  • ? original 1.5M

General

  • ? 1girl 7.8M
  • ? aircraft 24k
  • ? airplane 16k
  • ? cape 280k
  • ? fighter jet 3.4k
  • ? flag 21k
  • ? flagpole 842
  • ? flare 188
  • ? grey hair 944k
  • ? holding 2.0M
  • ? holding flag 6.8k
  • ? lens flare 47k
  • ? long hair 5.7M
  • ? long sleeves 2.2M
  • ? military vehicle 21k
  • ? smile 3.8M
  • ? standing 1.2M

Meta

  • ? alt text 11k
  • ? commentary 2.8M
  • ? english commentary 1.1M

Information

  • ID: 11119743
  • Uploader: GolfFoxtrotLima »
  • Date: 21 days ago
  • Approver: Diet Soda »
  • Size: 88.9 KB .jpg (1200x751) »
  • Source: x.com/luzaitisactual/status/1799833836383019482 »
  • Rating: Sensitive
  • Score: 3
  • Favorites: 2
  • Status: Active

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Resized to 70% of original (view original)
original drawn by luzaitis

Artist's commentary

  • Original
  • The fifth and final installment of the class sketches for the RPG I co-DM. This time, it's the Combat Life Saver, Fire Coordinator, Scout, and Sentry.

    Image Description

    Combat Life Savers specialize in immediate trauma control, represented in the rules by their unique ability to grant temporary hitpoints. This is in addition to the standard Medic ability to heal damage in the field, making the CLS a very good support option if cover and damage mitigation have failed.

    Image Description

    The Fire Coordinator is somewhat situational, being reliant on the players' home base being within range of delivering ordnance. Not to mention the logistical concerns of having to resupply laser-guided bombs and howitzer shells. However, artillery and airstrikes are by far the most destructive weapons we've made available, even if discretion must be exercised in their use.

    Image Description

    Scouts are infiltration experts, specializing in stealth and knocking out unaware targets without alerting other guards. To help them along in that regard, we've also given the Scout exclusive access to a sneaking suit which improves stealth rolls. Presently, the only character to have taken Scout is also a chronic troublemaker and notorious scumbag, so her hijinks are going to get much worse from here on in.

    Image Description

    Sentries favor sheer volume of fire to get their job done, specializing in the usage of machine guns and other heavy automatic weapons. Suppression is a remarkably useful crowd control tactic, at least against enemies that aren't too focused or stupid to panic. Sentries can even break through armor that would otherwise be too tough to crack by hammering the same spot over and over again.

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