Artist's commentary
Part four of the class sketch series, this time it's the Brawler, Demoman, Drone Operator, and Exobiologist.
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Brawlers take the melee build to its logical extreme, gaining access to talents which allow for absurd amounts of evasion, even when outnumbered. Granted, getting outnumbered 5:1 is probably a bad idea even for Brawlers, but the possibility exists.
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Yes, it's that Demoman. Unsurprisingly, the Demoman deals with explosives and demolitions. Equipment-wise, they get first pick for plastic explosives and demolitions kits. We also run a house rule where carrying too many grenades can cause a stray shot to detonate one of them, something that the Demoman can avoid by taking an exclusive piece of equipment.
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The Drone Operator is partially homebrew, but is based primarily on a Techpriest advanced class from one of the Only War expansion books. Because we don't have Servitors, we replaced them with drones, ranging from simple quad-rotors to two-meter-tall automata. Drones sacrifice the flexibility of having a human as a companion in exchange for being able to bring additional weapon platforms onto the field. Admittedly, I don't know how useful that will actually be, as we don't have any players in this specialization yet.
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Exobiologist is another homebrew class, this time being more or less a pure homebrew class. They're a little bit like the Clerk, in that they don't do combat particularly well, but they are trained in HAZMAT handling. It's more important than you might think, given that a critical resource for the campaign emits radiation that causes ego death. They're also good at interrogating people, go figure.

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