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Artist

  • ? luzaitis 25

Copyright

  • ? team fortress 2 1.9k

Character

  • ? demoman (tf2) 161

General

  • ? 1boy 2.0M
  • ? bomb 3.5k
  • ? dark-skinned male 124k
  • ? dark skin 379k
  • ? dynamite 902
  • ? explosion 14k
  • ? explosive 10k
  • ? eyepatch 97k
  • ? gloves 1.8M
  • ? grenade 5.2k
  • ? hat 1.6M
  • ? index finger raised 69k
  • ? long sleeves 2.2M
  • ? pointing 87k

Meta

  • ? commentary 2.9M
  • ? english commentary 1.1M

Information

  • ID: 11105462
  • Uploader: GolfFoxtrotLima »
  • Date: about 1 month ago
  • Approver: WRS »
  • Size: 81.6 KB .jpg (1200x751) »
  • Source: x.com/luzaitisactual/status/1799471453202464769 »
  • Rating: General
  • Score: 5
  • Favorites: 4
  • Status: Active

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Resized to 70% of original (view original)
demoman (team fortress 2) drawn by luzaitis

Artist's commentary

  • Original
  • Part four of the class sketch series, this time it's the Brawler, Demoman, Drone Operator, and Exobiologist.

    Image Description

    Brawlers take the melee build to its logical extreme, gaining access to talents which allow for absurd amounts of evasion, even when outnumbered. Granted, getting outnumbered 5:1 is probably a bad idea even for Brawlers, but the possibility exists.

    Image Description

    Yes, it's that Demoman. Unsurprisingly, the Demoman deals with explosives and demolitions. Equipment-wise, they get first pick for plastic explosives and demolitions kits. We also run a house rule where carrying too many grenades can cause a stray shot to detonate one of them, something that the Demoman can avoid by taking an exclusive piece of equipment.

    Image Description

    The Drone Operator is partially homebrew, but is based primarily on a Techpriest advanced class from one of the Only War expansion books. Because we don't have Servitors, we replaced them with drones, ranging from simple quad-rotors to two-meter-tall automata. Drones sacrifice the flexibility of having a human as a companion in exchange for being able to bring additional weapon platforms onto the field. Admittedly, I don't know how useful that will actually be, as we don't have any players in this specialization yet.

    Image Description

    Exobiologist is another homebrew class, this time being more or less a pure homebrew class. They're a little bit like the Clerk, in that they don't do combat particularly well, but they are trained in HAZMAT handling. It's more important than you might think, given that a critical resource for the campaign emits radiation that causes ego death. They're also good at interrogating people, go figure.

    • ‹ prev Search: dynamite next ›
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