It sounds more like a Real-Time Strategy game, like Starcraft or Company of Heroes. "Rushing the base" is a common strategy in RTS games, swarming the opponent early to hurt them in the early game so they can't build up their tech and economy quickly.
For a specific example, the original "Zerg Rush" has the Zerg player morph one of their starting workers (or the first one produced) into a Spawning Pool immediately and use all of their resources to produce Zerglings, attacking once they have enough to overwhelm any early defense. Even if it doesn't kill the opponent, it should take out enough of their resources to give you a strong advantage as the game progresses.
It sounds more like a Real-Time Strategy game, like Starcraft or Company of Heroes. "Rushing the base" is a common strategy in RTS games, swarming the opponent early to hurt them in the early game so they can't build up their tech and economy quickly.
For a specific example, the original "Zerg Rush" has the Zerg player morph one of their starting workers (or the first one produced) into a Spawning Pool immediately and use all of their resources to produce Zerglings, attacking once they have enough to overwhelm any early defense. Even if it doesn't kill the opponent, it should take out enough of their resources to give you a strong advantage as the game progresses.
Well, it's Malina so it could be a turn-based strategy game like Heroes of Might and Magic?
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