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guro
scat
furry -rating:g

Artist

  • ? konsennin 1

Copyright

  • ? goddess of victory: nikke 38k

Character

  • ? red hood (nikke) 1.5k

General

  • ? 1girl 7.8M
  • ? black gloves 618k
  • ? breasts 4.6M
  • ? clothing cutout 243k
  • ? fingerless gloves 345k
  • ? gloves 1.8M
  • ? hair between eyes 1.6M
  • ? half gloves 26k
  • ? hip vent 18k
  • ? horns 629k
  • ? jacket 1.4M
  • ? jacket on shoulders 31k
  • ? large breasts 2.1M
  • ? leather 19k
  • ? leather pants 2.2k
  • ? long hair 5.7M
  • ? looking at viewer 4.5M
  • ? mechanical horns 5.4k
  • ? midriff 376k
  • ? navel 1.5M
  • ? pants 637k
  • ? red hair 680k
  • ? red jacket 85k
  • ? red scarf 45k
  • ? scarf 267k
  • ? sidelocks 853k
  • ? solo 6.5M
  • ? standing 1.2M
  • ? thighs 760k
  • ? very long hair 1.3M
  • ? yellow eyes 936k

Meta

  • ? commentary 2.8M
  • ? english commentary 1.1M
  • ? highres 7.4M
  • ? ↳ absurdres 2.7M

Information

  • ID: 10873931
  • Uploader: Speedwag0n »
  • Date: about 2 months ago
  • Approver: Massonia »
  • Size: 3.73 MB .jpg (1632x2592) »
  • Source: pixiv.net/artworks/140375896 »
  • Rating: Sensitive
  • Score: 29
  • Favorites: 28
  • Status: Active

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Resized to 52% of original (view original)
red hood (goddess of victory: nikke) drawn by konsennin

Artist's commentary

  • Original
  • Red Hood

    This artwork is part of an ongoing series of original studies focused on translating photographic references into digital illustration, using a cosplay photo of the character Red Hood, from the game GODDESS OF VICTORY: NIKKE, as the main reference.
    The primary goal of this study was to analyze and adapt real-world elements—such as lighting, body volumes, materials, folds, and reflections—into a stylized illustrative language, while preserving the visual identity of the original character. Based on the photographic reference, the work explores anatomical interpretation, the behavior of synthetic fabrics, the shine of leather, and the interaction of light across different surfaces, seeking a balance between realism and a game/anime-inspired aesthetic.
    This piece continues a sequence of exercises aimed at improving:
    form reading from real-life photographic references
    adaptation of poses and proportions for illustration
    material studies (leather, metal, fabric)
    control of lighting, contrast, and final rendering
    This artwork is not an official promotional piece and is an independent study, created for learning, practice, and artistic development purposes, respecting the original work while exploring new visual approaches derived from real-world references.

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