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guro
scat
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  • ? kz (xi) 2

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  • ? touhou 946k

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  • ? character name 231k
  • ? copyright name 138k
  • ? diagram 642
  • ? english text 286k
  • ? map 5.3k
  • ? map (medium) 102
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  • ? route map 19
  • ? subway map 39
  • ? white background 1.7M

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  • ? commentary request 3.6M
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Information

  • ID: 1037796
  • Uploader: 0xC0FFEE »
  • Date: over 13 years ago
  • Approver: ultima »
  • Size: 384 KB .png (2250x1444) »
  • Source: pixiv.net/artworks/22863481 »
  • Rating: General
  • Score: 30
  • Favorites: 84
  • Status: Active

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This post has 0 children (learn more) « hide
post #1037796
Resized to 37% of original (view original)
touhou drawn by kz_(xi)

Artist's commentary

  • Original
  • 東方キャラ路線図化みたいな

    作品毎の登場キャラを路線図のようにしたもの / 花映塚・妖精大戦争・黄昏作品は順不同、その他は自機→ステージ順。文花帖・ダブルスポイラー・書籍キャラは省略 / はたてには申し訳ないと思っている / 英語なのは主にデザイン的な理由 修正版(pixiv #23412538 »)

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    MisterSolitaire
    over 13 years ago
    [hidden]

    No don't delete this, it is awesome!

    3 Reply
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    Darkagma
    over 13 years ago
    [hidden]

    Cool. The train map from German trains are exactly like this.

    Why delete this?

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    RiderFan
    over 13 years ago
    [hidden]

    I don't get it.

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    RedFredHunter
    over 13 years ago
    [hidden]

    Basically, each route is for the various games, with each boss or character encountered being a station. Take the dark red/crimson line, which represents EoSD's bosses; you have Rumia to start with, then Daiyousei as the firs stage mid- and end-boss. Some of these are out of order to make them fit in nicely, but this is an awesome representation of the touhou characters.

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    Nilix
    over 13 years ago
    [hidden]

    It's a chart that connects the post PC-98 characters to the games they appear in. I believe that the idea behind deleting it is that, even though it's a cool graph, there's nothing else to it. Everything else under the diagram or map tags is, at least, accompanied with at least a character or background, with the exception of post #298972 which was uploaded by albert years ago.

    The review would probably be on whether or not simple infographs would be considered under something that danbooru accepts.

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    MisterSolitaire
    over 13 years ago
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    Darkagma said:
    Cool. The train map from German trains are exactly like this.

    This is the style pretty much all underground train systems use. I know London, Berlin, New York, and San Francisco look like this.

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    valkyrierind
    over 13 years ago
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    part of it seem similar to the train map in singapore

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    magictoaster
    over 13 years ago
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    Where is the Namazu station?

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    Baroque
    over 13 years ago
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    magictoaster said:
    Where is the Namazu station?

    Namazu's that really great fried-fish stand set up by the Meiling Station.

    No, poor Namazu isn't actually ON the diagram, but I'd like to think of it as being at the Meiling Station as a fried-fish place.

    One that's all-electric for the economy.

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    JakeBob
    over 13 years ago
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    Now for the fun part: If you start off from Rumia, follow the games in order and go on each track at least once, what order of characters could you use?

    You can only use the main stops to change game lines once, but you can pass over them if you're on the same line (eg you could use Yukari to go from IaMP to IN, but then you wouldn't be able to go from SWR to SA)

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    mrtonton
    over 13 years ago
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    I guess it would have been too hard to also include stb and ds into this.

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    Marcelo289
    over 13 years ago
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    This is f***ing cool.

    -1 Reply
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    HT Rock
    over 13 years ago
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    JakeBob said:
    Now for the fun part: If you start off from Rumia, follow the games in order and go on each track at least once, what order of characters could you use?

    You can only use the main stops to change game lines once, but you can pass over them if you're on the same line (eg you could use Yukari to go from IaMP to IN, but then you wouldn't be able to go from SWR to SA)

    Start from ESoD line at Rumia and take it to Sakuya.
    Get on PCB line at Sakuya, take it to Alice.
    Get on IaMP line at Alice, take it to Yuyuko.
    Get on the IN line at Yuyuko, take it to Mys-chin-chin
    Get on the PoFV line at Mystia, take it to Aya
    Get on the MoF line at Aya and (you have to) take it to Reimu
    Get on the SWR line at Reimu and take it to Yukari.
    Get on the SA line at Yukari, take it to Sanae.
    Get on the UFO line at Sanae, take it to Marisa.

    (Here's where you have to get tricky)

    Get on the Hisouten line at Marisa and take it to China
    Get on the ESoD line at China and take it to Dai.
    Get on the Fairy Wars line at Dai and take it to Cirno.
    Get on the PCB line at Cirno and take it to Youmu.
    Get on the TD line at Youmu and take it to Mamizou (end of the line).

    Boom. Rumia, Sakuya, Alice, Yuyuko, Mystia, Aya, Reimu, Yukari, Sanae, Marisa, Meiling, Daiyousei, Cirno, Youmu, anyone from TD (I picked Mamizou because end of the line)

    Adding STB and DS would of made this easier, because then Nue, Flandre, Eirin, Kaguya and Mokou become switchback points to a lot of other characters instead of (effective) dead ends.

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    Darkagma
    over 13 years ago
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    MisterSolitaire said:
    This is the style pretty much all underground train systems use. I know London, Berlin, New York, and San Francisco look like this.

    I suppose that's true, it's just that my home country doesn't have trains (even being the 5th biggest in the world in total area), so looking to a train map in Germany, for example, is quite amusing and unnatural to me.

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    user 349538
    over 11 years ago
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    MisterSolitaire said:

    This is the style pretty much all underground train systems use. I know London, Berlin, New York, and San Francisco look like this.

    Not just underground systems. I've seen maps like this in San Diego and Dallas as well.

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