Danbooru

Notes

Post Note Text Created
7533030 3735235.1 » Welcome home, sis... Where did you go?
7533030 3735234.1 » Hmm... looks like I'm late
7533030 3735233.1 » * Guard Impact If you input the correct button combination with the right timing when your opponent's attack is about to connect, you can repel or parry it: <span style="color:red">· ⇨ 🄶 repels highs and mids (if the timing is good enough, it becomes a Just Impact) · ⬂ 🄶 repels mids and lows (if the timing is good enough, it becomes a Just Impact) · ⇦ 🄶 parries highs and mids · ⬃ 🄶 parries mids and lows</span> * Reverse Impact The side that receives a Guard Impact is unable to do almost anything for while, but they can always try to execute a Guard Impact of their own. This means that they still have the ability to return their opponent's attacks. This is called "Reverse Impact"
7533030 3735232.1 » Don't forget about that
7533030 3735231.1 » By the way, because your attacks become counters, they give you a chance for a stun combo
7533030 3735230.1 » I see
7533388 3735229.1 » *vein pop*
7533030 3735228.1 » How worth it they are depends on how well you can quickly exploit a successful Just Impact, you know?!
7533388 3735227.1 » Athrun~!
7533030 3735226.1 » You're right
7533388 3735225.1 » AAAAAA
7533030 3735224.1 » But pulling them off seems tricky, huh...
7533388 3735223.1 » UWAAAAAA
7533388 3735222.1 » What shamless delusions!!!
7533030 3735221.1 » Your attacks after a Just Impact become counters
7533030 3735220.1 » It repels almost all moves (including Unblockables)
7533030 3735219.1 » The effects of a successful Just Impact are tremendous
7533388 3735218.1 » Cagalli...
7533388 3735217.1 » Cagalli...
7533388 3735216.1 » Film Classification Board Filter OFF
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