ok, how do I turn these things into gifs?
Posted under General
Question, do this animation gifs considered as md5_mismatch?
Since original can't be fetched automatically anyway (for now at least), I'd assume not. Besides, the md5_mismatch tag is meant for something else entirely - when there have been minor changes, either from author correcting, or some sort of re-saving along the way, so I guess it wouldn't be useful here, even if it's technically correct
Log said:
So how do we source these? Link the first frame I would guess? Linking to the page itself seems bad since it would result in the inability to find the artist through a source check.
Does each individual frame even have a url? When I right click view image I can view an individual frame, but the address bar contains a base 64 string (meaning it contains the entirety of the frame's image data in the address itself) instead of an actual url, which isn't going to work.
I was going to suggest linking the zip file since it does have a url, but look at it:
http://i2.pixiv.net/img-zip-ugoira/img/2014/06/25/21/24/51/44305721_ugoira1920x1080.zip
It doesn't have the artist's identifier in it.
Same for the thumbnail, which is an img-inf:
http://i2.pixiv.net/img-inf/img/2014/06/25/21/24/51/44305721_s.jpg
Guys i cannot get anymore the codes as .zip, now they block it.
403 Forbidden.
http://i2.pixiv.net/img-zip-ugoira/img/2014/06/25/21/24/51/44305721_ugoira1920x1080.zip
Any other solution to bypass this junk?
How about making a plugin script for greasemonkey?
Updated
CrispX said:
Guys i cannot get anymore the codes as .zip, now they block it.
403 Forbidden.
http://i2.pixiv.net/img-zip-ugoira/img/2014/06/25/21/24/51/44305721_ugoira1920x1080.zip
Any other solution to bypass this junk?
How about making a plugin script for greasemonkey?
You haven't actually read the thread, have you? Use the bookmarklet I posted and you won't get a 403.
RaisingK said:
I had expected that snippet of Javascript to work the same when pasted directly into the URL bar, but nope, I get 403 if I don't make it a bookmarklet.
If I paste it into my address bar on Firefox I don't even get a 403, I get a "window is not defined" error. I assume it puts security measures in place to prevent javascript from doing much from the address bar.
If I do it in Chrome it works fine, no 403.
I'd recommend not pasting javascript into your address bar, for reasons of browser inconsistencies if nothing else.
There's some tool for downloading Pixiv images on GitHub and it seems it's updated to parse Ugoira, could someone check if it only downloads the sequence or reconstructs the gif?
Nya-chan said:
There's some tool for downloading Pixiv images on GitHub and it seems it's updated to parse Ugoira, could someone check if it only downloads the sequence or reconstructs the gif?
All it does is download the zip.
I wrote a perl script that downloads and converts the animated pixiv images. https://cure.ninja/pixiv download if you think it's useful to you.
CureGecko said:
I wrote a perl script that downloads and converts the animated pixiv images. https://cure.ninja/pixiv download if you think it's useful to you.
FYI:
For the record, I've been writing a ruby script to convert these, here (currently only gif is supported as output). And there has been discussion on it here.
Made this post with the help of VirtualDub by the way and it looks as good as the original pixiv source without any quality loss in terms of color: post #1723486
Step by step:
1: go to here http://www.pixiv.net/member_illust.php?mode=medium&illust_id=44408673
2: press F12 and go to "Console" tab, paste this "window.location.href = pixiv.context.ugokuIllustFullscreenData.src" on the console input, the input is located at last row with arrow that looks like this: >
then your browser will start downloading the image pack in ZIP format.
3: extract the image sequence and convert them into GIF with Virtualdub.
Virtualdub is recommended as it produce the best GIF image with highest quality. But it's not that user-friendly though. Any GIFs, downloading is easy, converting is harder as the Frame per second may not correct on Virtualdub, you have to adjust the FPS manually. So it was really pain to adjusting the frame rate in virtualdub. It's much easier to make the gifs in CS6 but you always sacrifice color quality so making these gifs in VirtualDub is the best option, at least for me but it takes so much to find perfect frame rate in virtual dub. For example as for example the frame delay was "50" in the original pixiv source so I had to set the frame rate in virtualdub to 20 in order to find matching speed between two animation. If I made 19 then it was slow and if it was 21 then it turned out to be more fast. In CS6 all I needed to do set frame rate to "0,05" and it was perfect with the original frame rate/delay in the pixiv source. This is really complicated and if someone makes frame rate guide especially in VirtualDub then it would be really nice.
Delay: 100 is normal speed and you don't need to touch any frame rate in CS6
Delay: 50 is increased speed and you have to write 0,05 in CS6 and it was 20 fps in virtualdub.
These are just example so all I need too or we should figure out to deal with these frame rates and delays.
Qpax said:
Made this post with the help of VirtualDub by the way and it looks as good as the original pixiv source without any quality loss in terms of color: post #1723486
There is quality loss in terms of color. Look at the gradients.
Question1: Did someone tried to make a flash out of this, did the quality reduced?
Question2: Are there any other ways to prevent the lossy-losslessines of the image?