While Vanillaware certainly places atmosphere over tight gameplay, that's too harsh. Odin Sphere's controls were loose and could be frustrating against quick threats, but Princess Crown's deliberate fighting system worked well with its fewer (and slower) enemies. I'd say the gameplay for both was decent at best to mediocre at worst, depending on the character.
Haven't played Grim Grimoire, so maybe that didn't turn out so well.
grim grimoire is like a tale, mixed with the game Oddworld. i love the character design really much aswell there. Is it the same character illustrator from Odin Sphere? im kinda interested
I play them for the art, animation and story. Each of them is amazing in those departments. Gameplay's a mixed bag but not outright bad in any of them. Tho I haven't played Oboro and without a port I likely never.
I believe all 4 games have the same staff, except NIS helped out on grimgrim in some way. But I am sure it's the same people behind the character design and animation for all of them.
elf_ said: grim grimoire is like a tale, mixed with the game Oddworld. i love the character design really much aswell there. Is it the same character illustrator from Odin Sphere? im kinda interested
For those who are wondering, Oboro fixes a lot of the problems from Odin's Sphere. Controls are a lot more responsive, which is good because the enemies are FAST! I haven't encountered a problem yet, except that I can't read Japanese...
Can't say I've played much of GrimGrimoire, but Princess Crown was ok. OboroMuramasa is epic though...