Sigfried666 said:
Makes sense, we grow up as people, and then demand the franchises we liked as kids keep up with us.
Sometimes we should just let go of things that no longer appeal to us, instead of insisting and carrying on while fed up with them.
They've shown they can do real challenge, though, and most players remember specifically those moments fondly. Everyone remembers being terrorized by Cynthia's competitive level Garchomp, everyone remembers that one hiker with three explosion using geodudes especially the nuzlockers. No one remembers the hundreds of practically nameless trainers that get sweeped in five seconds in-between gyms. I don't think it's asking a lot that the important battles actually have a difficulty appropriate to their importance, even if it still ended up being relatively child friendly.
The real problem with SV is that they didn't even bother to account for players not doing things in the "intended" order, despite the fact it's an open world game. On top of an untogglable EXP share further cutting any challenge that might exist. You're either fighting a trainer well above your level without warning, or you're fighting a trainer with lv10 pokemon because you're doing an "early game" area last without meaning to.