Nice. Thank you for posting the references! So is Koikatsu still somewhat part of your general workflows or have you completely migrated to Blender?
I still animate my other characters using Koikatsu. I'd personally like to use Blender to animate them, but its difficult to translate my characters into a new environment. The shaders and rigs would all have to be remade.
So at the moment anna anon's Umamusume stuff is pure Blender work while their other Original stuff is still in Koikatsu. I've updated the tags on the relevant works.
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