DKL said: I don't know if that's an admissible argument, but I don't think shoving the thing between her rack is a great way to punish it.
as I said..weird and ranrdom...on a related note yeah,I don't think thats a valid reason of why Dreamcast failed,sure GameGear is a utter failure,but Dreamcast could've been great in my opinion..its probably because Dreamcast game wasn't as various as PStation's game back then..but that's just what I think though...
Well I think what hes getting at is the fact that if sega had a cash cow like the gameboy was for nintendo, they probably would still be making hardware.
With the mediocre sales of n64 and gamecube, only pokemon and the gameboy kept nintendo afloat.
Tolone said: Well I think what hes getting at is the fact that if sega had a cash cow like the gameboy was for nintendo, they probably would still be making hardware.
With the mediocre sales of n64 and gamecube, only pokemon and the gameboy kept nintendo afloat.
For me, the story is even more complicated. It's almost like if every gaming console Sega made minus the Genesis/Mega Drive was a failure in the end. Even the add-ons (32X and Mega/Sega CD) were failures. The true questions are: Why only the Genesis? Why every other not? What the Genesis had? What the other missed?
I wonder if it's really just a matter of cash cows.
Well one thing is just sega were experts are being years behind. The genesis was a rival to the super nes in both graphics and in library. It always helped that there was a perception of the genesis of being the mature console and super nes was more kiddy(which was true in a way). The good sega cd games were just regular genesis games with better music, and the 32x was born to fail. Releasing not long before the sega saturn and playstation, it had no reason to exist and everyone(but sega) knew it.
Then you get the saturn that just could not compete with the ps in any way except it did 2d better..which only slightly mattered in japan and no where else. Add in in the fact that it was notoriously hard to program for and developers moved to sony in droves.
Then you have the dreamcast that once again was doomed from the start, everyone knew the next playstation was coming out so people stayed away. Even if it survived the ps2 it's hard to imagine it competing as a fourth console with the giant graphical difference between it and the xbox.
Of course much of this you could say for nintendo, but at least it had top notch first party titles that almost made the gamecube worth it. And like I mentioned they had other things besides their main console bringing in money so they could weather bad years.
There is one thing you're neglecting to credit Sega, and the Dreamcast specifically, for: Networked gaming on console systems.
It had been tried before, true, but it always failed, due in part to the weak, slow Internet connectivity of years before (dial-up, bleh). Sega knew that, at least in Japan, with its denser broadband internet infrastructure, they could make it work. They did.
It was largely due to the demonstration of such console-based networked gaming by Sega that Microsoft decided to go ahead and build up an infrastructure for online console gaming in the US and elsewhere, for implementation with the Xbox. Thus, history was made. Now, all of the current generation consoles - even the handheld ones - have functionality for netplay.
A lot of you forgot one major fact,one that probably mattered more than Sega not having any cash cows.
Sega time and time again pissed off developers.First by making difficult to program addons to the Genesis,and finally with the Sega Saturn -> Dreamcast transition.
They called out Dreamcast not long after saturn was released,which many developers called out would hurt sales because people would hold out for the dreamcast. Many projects got ruined because Developers knew that it just wouldn't sell as well.
So you have to also take into account PSX's large developer group was no secret.Nintendo costed too much (N64...which i think was much better,sad that most people weren't willing to pay the cost :( ),Sega pissed them off (trying to make a quick buck without considering the developers),so they all went to Playstation.