At least Sombra doesn't nearly have as much mobility or durability compared to Ana and/or Mei, and she only has one, very subpar attack and one mobility option that's more campable than Reaper's.
Anything that makes Mei harder to use is a good thing.
Mei is agreed by virtually everyone with any skill to be pretty bad actually, she's basically extinct at even mid level public competitive, most of the defense heroes are bad actually with only the snipers being exceptions if the guy using them is notably above average.
Mei is agreed by virtually everyone with any skill to be pretty bad actually, she's basically extinct at even mid level public competitive, most of the defense heroes are bad actually with only the snipers being exceptions if the guy using them is notably above average.
I was watching the Overwatch championship stuff on twitch. I didn't watch every match, but all the ones I did watch had Mei on one of the teams. No one was talking about Mei being bad, at all.
Mei is agreed by virtually everyone with any skill to be pretty bad actually, she's basically extinct at even mid level public competitive, most of the defense heroes are bad actually with only the snipers being exceptions if the guy using them is notably above average.
You're way behind the times, man. Mei has been both good and highly used in Pro games for months.
You're way behind the times, man. Mei has been both good and highly used in Pro games for months.
Uh huh. First off she's not 'highly used' her pick rate is still under 20% overall as of the latest rounds of pro matches.
Mei still isn't good, the reason Mei suddenly started appearing at a still low but not non-existent level at the very top in pro matches has fuck all to do with her being good, nothing of substance really changed with her after all as she got no buffs of major importance. She exists for one reason: to try and stop the absurdly broken nanoboost that instantly dominated the meta once Ana dropped. She's actually pretty bad overall, but she's one of the only characters in the game with non-ult ways to slow or waste the time of a nanoboosting close range character (and her ult can possibly do that too if she has it).
Nanoboost is clearly OP as fuck according to everyone and the first major nerf is already on the PRT (all bonus move speed removed). Once Nanoboost is nerfed into line (and it WILL be) Mei will be nonexistent again because she is in fact still not actually very good for anything besides tossing a wall in front of a boosted murder machine and then hurling herself at them to slow their movements and keep them from killing characters that actually matter. It's clear by how she's used most teams don't actually like her much, they go to her out of necessity for trying to counter the boost.
Though all this crap is strictly pro level meta with optimized comps where everything at the moment revolves around nanoboosts. The wider meta isn't like that not every team has an Ana (though many do), and even when they do the average Ana hardly builds Ult as fast, is as good at using it, or has highly skilled targets for it. Overall Nanoboost can still be OP at lower levels, but not to the same degree. Her pick rate in regular competitive remains among the bottom five or so along with stuff like Symmetra and Bastion.
People get annoyed the one time a match she actually manages to get the drop nad freeze them or gets off a good ult, but tend to just glaze over the fact 90% of ice walls are worthless and or help the enemy as much as her team, four out of five times when she tries to freeze someone it fails cause it takes forever, and her defensive skill can only save herself (briefly) while see lacks killing power and what DPS she has is even worse then it might appear because it's projectile based and thus much harder to aim.
Mei isn't good, she's being used as what amounts to a meatshield for one very specific job that's going to go away pretty soon at which point she'll be back to trash tier, but then that implies she ever actually left it.