I would say send her to the Russian front, but then I realized that Orel is a much worse hell... wait a sec, is that why she is pissed at us?
I know it's like the joke and all, but why is Orel Hell, exactly? It's commonly run because it's something that can make a lot of profit for little risk, and shipgirls generally like succeeding in combat (they sparkle if MVP), so why would going to the fronts in a place they have lots of practice and reasonable confidence in their safety and capacity to hunt be so terrible, other than the sheer boredom?
I know it's like the joke and all, but why is Orel Hell, exactly? It's commonly run because it's something that can make a lot of profit for little risk, and shipgirls generally like succeeding in combat (they sparkle if MVP), so why would going to the fronts in a place they have lots of practice and reasonable confidence in their safety and capacity to hunt be so terrible, other than the sheer boredom?
Maybe because they're depicted as being overworked contrary to the rest of the fleet. The second next are destroyers, but they aren't only 7 different to choose from.
I know it's like the joke and all, but why is Orel Hell, exactly? It's commonly run because it's something that can make a lot of profit for little risk, and shipgirls generally like succeeding in combat (they sparkle if MVP), so why would going to the fronts in a place they have lots of practice and reasonable confidence in their safety and capacity to hunt be so terrible, other than the sheer boredom?
In my head cannon, it is pretty much boredom. You can look at it two ways, on one hand it is like doing a mundane task over and over every day for the rest of your life. It may be easy, but you never finish it. (Think mailmen "going postal"). It is hard to appreciate things unless you work hard for it and your returns are varied. If you always get the same result no matter what you do you become indifferent to the outcome (like in communistic societies). It just saps away willpower. One reason why I think the Buddhist goal of Nirvana is more like hell than paradise to me. Without having to control oneself and react to the surroundings around you, you aren't really living, you are just existing. Like a tree, a slave to whatever blows your way.
On the other hand, you can look at it as a reincarnated vessel seeks to fulfill it's life duty which is to fight and experience victory and survival that it may not have seen in it's previous life, and being sent on the resource gathering missions rather than fighting in events and stuff is like stealing away the glory and undermining the meaning to their life.
It's unrelated to this picture, but I'm surprised there hasn't been an "Orel Hell" or a "Shipgirl's Grief" pool that organizes the images about how the characters feel about the grinding and power gaming side of things. I feel like that isn't exactly covered by Kancolle+Game_mechanics.