Another example of the reality of tanking in an rpg. 100% aggro rate everything to you while the mage/archer bombs your position. Makes sense in a game, but looks ridiculous in action.
Another example of the reality of tanking in an rpg. 100% aggro rate everything to you while the mage/archer bombs your position. Makes sense in a game, but looks ridiculous in action.
Sounds like 99% of my D&D groups. I always hate playing the tank of the group. And have a crazy wizard that has no problem even nuking with the Cleric in the middle of the fighting. Yeah. I was that Cleric and I nearly killed the Wizard. Took the whole party to stop me.
Being the tank means more than taking a beating. It means taking all of the WORLD'S grief upon yourself. Someone giving you shit? Turn the other cheek, because your ASS IS MADE OUT OF ADMANTIUM.
Sounds like 99% of my D&D groups. I always hate playing the tank of the group. And have a crazy wizard that has no problem even nuking with the Cleric in the middle of the fighting. Yeah. I was that Cleric and I nearly killed the Wizard. Took the whole party to stop me.
As an Evocation wizard, Spell Sculpt is a godsend.
Sounds like 99% of my D&D groups. I always hate playing the tank of the group. And have a crazy wizard that has no problem even nuking with the Cleric in the middle of the fighting. Yeah. I was that Cleric and I nearly killed the Wizard. Took the whole party to stop me.
Friendly fire in video games is off pretty much by default for a reason.
Friendly fire in video games is off pretty much by default for a reason.
Not in Pen and Paper! Real Gamers play physical forms and use paper, dice, and their brains. Yes, I nearly reached over to strangle the guy out of character for trying to kill me. Very fresh memory. Though sometime later. I did nuke myself one time. I had no choice. Either that or be swarmed by bugs...ugh...