I believe the purpose of rotoscoping is capturing the smooth, "proper" movements and body proportions. Creepy faces/expressions, non-detailed hair and overall QUALITY could have been avoided (with more budget, I assume).
Yeah, rotoscoping itself isn't the problem. Disney has utilized it to create extremely fluid animations in their films. Also, Sakamichi no Apollon (Kids on the Slope) wouldn't have been able to achieve it's fluid instrument playing without it.
The problem is when it's used without proper stylization or detail. The character's faces lack emotion and while their movements are fluid, their clothing (when it's on) lacks the detail to convey that motion. To top it off, this awkwardly contrasts with the well detailed and static surroundings.
Ashen said: I don't see why everyone's harping on the rotoscoping. I think it's an interesting, certainly bold, choice for the animation and if nothing else anime is sorely lacking in much that's genuinely, undeniably 'new' and against-the-grain as of late. Too much fear of not returning on financial investment, too little control given to creativity and too much given to executive meddling.
I may not enjoy The Flower of Evil's plot, but I applaud the anime's team for taking a risk.
Well it doesn't help that Japanese actor are notoriously bad, and often over-act. The other issue is that we as people don't interpret the actions we make in the same way that we actually make them. When it's real actors it's one thing, but when the figure in front of your is an animated character, the motions from rotoscoping to too fluid, too real, and they don't fit in with the animated world.
fixit said: Well it doesn't help that Japanese actor are notoriously bad, and often over-act.
Notorious? Well, I guess I wouldn't be the one to know, and I suppose I might agree with the over acting thing, but when I think of Japan their 'horrible acting' is not something that comes to mind.
Well it doesn't help that Japanese actor are notoriously bad, and often over-act. The other issue is that we as people don't interpret the actions we make in the same way that we actually make them. When it's real actors it's one thing, but when the figure in front of your is an animated character, the motions from rotoscoping to too fluid, too real, and they don't fit in with the animated world.