One: No Darknuts. In a game where swordfighting was pretty common, having no badass full-armored enemies parrying your attacks was pretty underwhelming.
Two: The Hylian Shield. I was hoping for the Thunder Dragon to create the shield by seeing Link's Loftwing and being inspired by his performance in the Boss Rush, but no; the shield was just put there without any explanation.
ashot02 said: Two things that bothered me about the game.
One: No Darknuts. In a game where swordfighting was pretty common, having no badass full-armored enemies parrying your attacks was pretty underwhelming.
Two: The Hylian Shield. I was hoping for the Thunder Dragon to create the shield by seeing Link's Loftwing and being inspired by his performance in the Boss Rush, but no; the shield was just put there without any explanation.
Other than that, pretty awesome game.
OBJECTION!
One: The Stalfos and Lizalfos were plenty badass enemies who took careful planning to kill!
Two: The Hylian Shield was a GREAT homage to the best game ever made! It was a very fitting item for its successor!
One: The Master sword is still blue Two: The game still looks like a Saturday Morning Cartoon Three: Like still sounds as if his balls have yet to decend Four: What ashot02 said some history would be nice
I could go on. There are many like myself who feel that the Zelda franchise went wrong after Link To the Past. Continuity was lost, everything went downhill from that. Link isn't even left handed anymore.
Two: The game still looks like a Saturday Morning Cartoon
Beats the depressing and monotonous tone of Twilight Princess (art style was still amazing).
Three: Like still sounds as if his balls have yet to decend
This would've been an issue if Link actually managed to speak a full sentence.
Four: What ashot02 said some history would be nice
This, I have to agree.
I could go on. There are many like myself who feel that the Zelda franchise went wrong after Link To the Past. Continuity was lost, everything went downhill from that. Link isn't even left handed anymore.
The curse of being a long-running series - There's no pleasing everyone. One side would argue if a series clings on to the same over and over, they'd call it rehashed and a half-assed effort on the dev's part. While others would say if a series deviates from what it used to be, they'd call it unfaithful. I personally thought Skyward Sword was a good balance between both - It offered a new method of progression, exploration, motion-based control, new art style, yet still maintained the Zelda charm (dungeons, items, quirky characters, side quests).